Mocai vs MocapX
Mocai
mocai.aiMocapX
mocapx.comSide by side
| Figure | Mocai | MocapX |
|---|---|---|
| Price from | $10/mo | $16.58/mo |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 4 | 3 |
| Spec score · AI Motion Capture Software | 8.4 (#6) | 7.8 (#15) |
| Headquarters | California, United States | Prague, Czech Republic |
| Integrations | Mocai lists free plugins for Blender, Unity, Maya, and Unreal Engine to upload clips and import takes from those editors. | The maker documents streaming between its iOS app and Autodesk Maya over WiFi or USB and says the plug-in supports Maya 2024, 2025, and 2026 in version 2.2.2. |
| Intended users | The maker describes Mocai as a self-serve motion-capture product for people working with Blender, Maya, Unity, Unreal, or their own tools. | The maker describes MocapX as designed for professional animators and studios. |
| Privacy | Mocai says customers own their footage and reconstructions, uploads are not used to train machine-learning models, and stored takes are automatically deleted after the plan’s retention period. | The privacy policy says TrueDepth camera images and depth data are used to determine facial-feature positions and are not stored on MocapX servers or used to identify users. |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | MocapX provides installation guides, device requirements, tutorials, documentation, and contact by email at [email protected]. |
Plans
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.