Mocai vs Move API
Mocai
mocai.aiMove API
developers.move.aiSide by side
| Figure | Mocai | Move API |
|---|---|---|
| Price from | $10/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 5 |
| Spec score · Game Motion Capture Software | 8.4 (#8) | 7.3 (#18) |
| Headquarters | California, United States | London, United Kingdom |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | Move AI directs privacy and personal-data questions to [email protected]. |
Plans
Move API
- s1$0.01, paid once
- m1$0.02, paid once
- s2$0.02, paid once
- m2$0.04, paid once
- m2-lightPriced on request
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.
Move API
Move API has no write-up on Specifiction yet; its figures are above.