Mocai vs PINOC
Mocai
mocai.aiPINOC
viggle.aiSide by side
| Figure | Mocai | PINOC |
|---|---|---|
| Price from | $10/mo | $7.99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 4 |
| Spec score · AI Motion Capture Software | 8.4 (#6) | 8.1 (#13) |
| Headquarters | California, United States | Toronto, Canada |
| Integrations | Mocai lists free plugins for Blender, Unity, Maya, and Unreal Engine to upload clips and import takes from those editors. | The maker lists Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini as compatible tools. |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | The maker directs PINOC users to its Viggle Discord community to share work. |
Plans
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.
PINOC
PINOC turns ordinary video into 3D skeletal animation, using footage from a phone, webcam, or screen recording. A webcam or smartphone can capture one person’s full body without a suit or sensors. The maker says a capture takes about a minute and returns motion on a 65-bone Mixamo-named skeleton, with FBX and GLB export for 3D pipelines. It lists Blender, Unreal Engine, Maya, Unity, Cinema 4D, and Houdini as compatible tools. PINOC also provides image-to-3D characters, text-to-3D motion, and automatic rigging for uploaded models. Its page describes video-to-mocap and text-to-motion APIs, plus an MCP server for Claude, Cursor, and other compatible agents. The maker recommends an unobstructed person, full-body framing, and adequate lighting. Viggle says extracted features are discarded after generation and face data is neither stored nor shared. It may use submitted images and generated content to improve services, but excludes API and paid-user content from model training without prior written consent. PINOC has a free plan; paid plans are listed from $12.99/mo.