Mocai vs Rokoko Studio
Mocai
mocai.aiRokoko Studio
rokoko.comSide by side
| Figure | Mocai | Rokoko Studio |
|---|---|---|
| Price from | $10/mo | $0.83/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 18 |
| Spec score · Motion Capture Software | 8.4 (#11) | 8.8 (#8) |
| Spec score · Game Motion Capture Software | 8.4 (#8) | 8.7 (#7) |
| Export formats | Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargets to Mixamo, UE5 Manny, and MetaHuman rigs. | FBX,BVH,CSV |
| Headquarters | California, United States | Copenhagen, Denmark |
| Integrations | Mocai lists free plugins for Blender, Unity, Maya, and Unreal Engine to upload clips and import takes from those editors. | Native real-time integrations are provided for Unreal Engine, Unity, Blender, Maya, Cinema 4D, Houdini, MotionBuilder and iClone. |
| Intended users | The maker describes Mocai as a self-serve motion-capture product for people working with Blender, Maya, Unity, Unreal, or their own tools. | Rokoko says it serves creators across animation and VFX, game development, and education. |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | The pricing page includes chat and email support in Plus and a designated Customer Success Manager in Pro. |
| What it does | Mocai reconstructs a subject’s body, mesh, and 127-joint skeleton from a single video as markerless motion capture. | Rokoko Studio captures, animates, edits, livestreams and exports character motion data. |
Plans
Rokoko Studio
- StarterFree
- Basic$10 a year
- Plus$20 a year
- Pro$50 a year
- Enterprise$100 a year
- StarterFree
- Basic (annual)$10 a month
- Basic$12 a month
- Basic (monthly)$12 a month
- Plus (annual)$20 a month
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.
Rokoko Studio
Rokoko Studio captures, edits, live streams, and exports character animation projects on Windows and macOS. It connects Rokoko body, finger, and face capture tools, and can also use Rokoko Vision video-to-animation AI motion capture. Editing features include custom character import, retargeting, pose correction, and filters such as root locking, foot locking, and knee-pop smoothing. FBX export is listed for Starter, BVH for paid plans, and CSV for Pro and Enterprise. Real-time plugins are listed for Blender, Houdini, Unity, Unreal, Maya, Cinema 4D, Reallusion, and MotionBuilder. Starter is free forever and includes 30 seconds per month of Vision AI processing, five Studio imports per month, and one month of cloud storage. Basic (annual) costs $10 a month, billed annually; Basic (monthly) costs $12 a month. New accounts can try Plus or Pro free for 7 days. Minimum system requirements list Windows 10 64-bit or macOS Big Sur and 8GB RAM for each.