Mocai vs visage|SDK
Mocai
mocai.aivisage|SDK
visagetechnologies.comSide by side
| Figure | Mocai | visage|SDK |
|---|---|---|
| Price from | $10/mo | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 1 |
| Spec score · Motion Capture Software | 8.4 (#11) | 7.3 (#34) |
| Integrations | Mocai lists free plugins for Blender, Unity, Maya, and Unreal Engine to upload clips and import takes from those editors. | The maker lists Unity support, with integration for face masks and games. |
| Privacy | Mocai says customers own their footage and reconstructions, uploads are not used to train machine-learning models, and stored takes are automatically deleted after the plan’s retention period. | The maker says photos, names, and similar personal data are not captured, stored, or processed by default. |
| Support | The maker invites customers to contact it and says Enterprise plans can include custom builds, integrations, and usage limits. | The maker says it offers support and advice for evaluation and project inquiries through its contact channels. |
| What it does | Mocai reconstructs a subject’s body, mesh, and 127-joint skeleton from a single video as markerless motion capture. | visage|SDK provides real-time face tracking, face analysis, face recognition, and eye/gaze tracking for developers building their own applications. |
Plans
In their own words
Mocai
Mocai reconstructs a subject’s body, mesh, and motion from one video as markerless motion capture. The maker says footage from any single camera, including a phone, works without markers, suits, or calibration. Each performer has 70 tracked keypoints, and skeleton exports use a 127-joint rig. Capture options include finger articulation, multiple performers, root motion, floor grounding, occlusion repair, adjustable smoothing, and synchronized footage review. Exports include FBX, GLB, BVH, USD, and raw keypoints, with optional retargeting to Mixamo, UE5 Manny, and MetaHuman rigs. Plugins for Blender, Unity, Maya, and Unreal Engine support clip uploads and take imports. A public API supports uploads and webhooks; an MCP server can manage takes and exports. The free plan includes one minute of footage per month, clips up to 15 seconds, and single-person capture. Basic costs $10 a month for 10 minutes monthly and clips up to 30 seconds. The monthly footage allowance is shared between portal and API use, and uploads pause when it is reached.
visage|SDK
visage|SDK gives developers face tracking, face analysis, face recognition and eye or gaze tracking for applications they build. Eye-tracking outputs include 2D and 3D pupil coordinates, eye closure and rotation, gaze direction, and a calibrated point in screen space. The maker describes the tracker as working with standard cameras, including during occasional occlusion or when a subject turns away. The SDK can run online or offline, in the cloud or on a device. The maker says photos, names and similar personal data are not captured, stored or processed by default. It lists support for Android, API, iOS, Linux, macOS, web and Windows, along with Unity integration for face masks and games. Samples, guides and documentation are included to help with integration. The maker presents use cases including driver monitoring, robotics, education, marketing and UX, shopper research, academic research and assistive technology. A free evaluation license is available by contacting the maker; no duration is stated. Applications require a valid license key, and commercial terms vary by business model and use. Pricing is available on request.