Move One vs XR Animator
Move One
move.aiXR Animator
sao.animetheme.comSide by side
| Figure | Move One | XR Animator |
|---|---|---|
| Price from | $18/mo | $3/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 5 | 3 |
| Spec score · AI Motion Capture Software | 8.1 (#12) | 8.6 (#5) |
| What it does | Move One is a single-camera motion capture iPhone app for capturing and creating 3D animations. | XR Animator uses MediaPipe and TensorFlow.js pose detection from webcam or media input to drive VRM or MMD 3D avatars. |
Plans
Move One
- FreeFree
- Starter$18 a month
- Standard$48 a month
- Plus$225 a month
- Advanced$490 a month
XR Animator
- Free public versionFree
- Silver Supporter$3 a month
- Gold Supporter$10 a month
In their own words
Move One
Move One is a single-camera iPhone motion-capture app for creating 3D animations from video. Move.ai describes the process as AI-powered, markerless capture for studios and creators. Credits convert 2D footage into 3D motion data: Gen 1 uses one credit per person-second and Gen 2 uses two. The free plan includes 30 one-time credits that do not expire and permits videos up to 30 seconds; paid plans allow 60-second videos. Listed exports are FBX, USDC, BLEND, USDZ, MP4, and biomechanics data, while MP4, MOV, and AVI uploads up to 1GB are supported. Biomechanics output includes per-frame joint positions, rotations, torques, and reaction forces. A Chrome extension sends capture data to a PC, and a Blender plugin imports animations, currently supporting FBX only. Documentation covers NVIDIA Omniverse, Unreal Engine, Unity, Maya, and Cinema 4D. Plans start at $18 a month, billed $18/month plus VAT.
XR Animator
XR Animator is a free tool for driving MMD or VRM 3D avatars from pose input. It uses MediaPipe and TensorFlow.js to detect poses from webcam video, and supports face, full-body, and combined face, body, and hand tracking. Full-body tracking can use a webcam or an image or video file. Face tracking supports 52 ARKit-compatible blendshapes. Users can record motion capture, export VMD, BVH, and glTF motion, and load VMD, FBX, and BVH motion files; FBX or BVH motion can also be exported to VMD. The scene can include 2D images or video, 3D panoramas, and .x or .glb objects. The web app works in major desktop and smartphone browsers, while Electron apps are available for Windows, Linux, and macOS. Android Chrome supports augmented reality. VMC protocol support and a frameless transparent background for capture apps are limited to Electron mode. The project notes that smartphones with limited processing power may be better suited to face tracking alone.