N64Emulate vs n64js
N64Emulate
n64emulate.github.ion64js
github.comSide by side
| Figure | N64Emulate | n64js |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Plans published | 0 | 1 |
| Spec score · Nintendo 64 Emulators | 6.7 (#20) | 7.8 (#11) |
| Controls | Users can control games with a keyboard or gamepad. | The emulator supports static and configurable key bindings, and lists the Gamepad API as an implementation feature. |
| License | The project is licensed under the MIT License. | The repository includes an MIT license that permits use, modification, distribution, and sale subject to its notice conditions. |
| Performance | The README suggests adjusting emulator settings if performance needs improvement. | The project says many ROMs run at close to full speed, though graphical issues remain. |
| Product | N64Emulate is a web-based Nintendo 64 emulator built with EmulatorJS. | n64js is an N64 emulator written mostly in pure ES6 JavaScript. |
| Support | The project invites users to submit issues or pull requests and welcomes feedback and contributions. | The hosted site invites users to get in touch via the maker’s Twitter account. |
Plans
In their own words
N64Emulate
N64Emulate has no write-up on Specifiction yet; its figures are above.
n64js
n64js is a free N64 emulator written mostly in pure ES6 JavaScript, with a hosted version on GitHub Pages. It uses WebGL and provides keyboard controls plus a controller-configuration interface. Many ROMs run close to full speed, but graphical problems remain and imprecise cycle counting affects compatibility. Save data can persist through localStorage, with save import and export listed as implemented features. Saving and loading require native Uint8Array base64 methods supported in Chrome or Edge 140+, Firefox 133+, or Safari 18.2+, including iOS. The live site reports Chrome, Firefox, and Safari tested on macOS 13.5; Edge is untested. Low-level audio emulation is implemented, while high-level audio remains in progress. Savestates are listed as a TODO. Debug options include Off, Simple, and Mattias CRT display effects. The MIT-licensed repository also documents Bun scripts for headless emulation and programmatic controller input.