Skip to content
SPECIFICTION
Get listed

N64Emulate vs n64js

N64Emulate

n64emulate.github.io

n64js

github.com

Side by side

FigureN64Emulaten64js
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYesYes
Plans published01
Spec score · Nintendo 64 Emulators6.7 (#20)7.8 (#11)
ControlsUsers can control games with a keyboard or gamepad.The emulator supports static and configurable key bindings, and lists the Gamepad API as an implementation feature.
LicenseThe project is licensed under the MIT License.The repository includes an MIT license that permits use, modification, distribution, and sale subject to its notice conditions.
PerformanceThe README suggests adjusting emulator settings if performance needs improvement.The project says many ROMs run at close to full speed, though graphical issues remain.
ProductN64Emulate is a web-based Nintendo 64 emulator built with EmulatorJS.n64js is an N64 emulator written mostly in pure ES6 JavaScript.
SupportThe project invites users to submit issues or pull requests and welcomes feedback and contributions.The hosted site invites users to get in touch via the maker’s Twitter account.

Plans

N64Emulate

No plans published.

N64Emulate pricing →

n64js

  • n64jsFree

n64js pricing →

In their own words

N64Emulate

N64Emulate has no write-up on Specifiction yet; its figures are above.

Visit n64emulate.github.io

n64js

n64js is a free N64 emulator written mostly in pure ES6 JavaScript, with a hosted version on GitHub Pages. It uses WebGL and provides keyboard controls plus a controller-configuration interface. Many ROMs run close to full speed, but graphical problems remain and imprecise cycle counting affects compatibility. Save data can persist through localStorage, with save import and export listed as implemented features. Saving and loading require native Uint8Array base64 methods supported in Chrome or Edge 140+, Firefox 133+, or Safari 18.2+, including iOS. The live site reports Chrome, Firefox, and Safari tested on macOS 13.5; Edge is untested. Low-level audio emulation is implemented, while high-level audio remains in progress. Savestates are listed as a TODO. Debug options include Off, Simple, and Mattias CRT display effects. The MIT-licensed repository also documents Bun scripts for headless emulation and programmatic controller input.

Visit github.com