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SPECIFICTION
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N64Wasm vs RustyN64

N64Wasm

github.com

RustyN64

github.com

Side by side

FigureN64WasmRustyN64
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOS—Yes
Linux—Yes
iOSYes—
Self-hostedYes—
Plans published01
Spec score · Nintendo 64 Emulators7.2 (#18)8.1 (#6)
Intended audienceThe maker says the project began as an effort to create a well-playing open-source N64 emulator designed for the web and to learn OpenGL.The project invites contributions in code, testing, documentation, and design, and describes itself as preserving video game history.
LicenseThe GitHub repository identifies the project as MIT licensed.RustyN64 is dual-licensed under MIT or Apache License 2.0.
ProductN64Wasm is an N64 emulator that runs in the browser.RustyN64 is a cycle-accurate Nintendo 64 emulator written in pure Rust.

Plans

N64Wasm

No plans published.

N64Wasm pricing →

RustyN64

  • RustyN64Free

RustyN64 pricing →

In their own words

N64Wasm

N64Wasm has no write-up on Specifiction yet; its figures are above.

Visit github.com

RustyN64

RustyN64 is a free Nintendo 64 emulator written in pure Rust, built for cycle-accurate emulation. Its core schedules the CPU and coprocessors against a shared 187.5 MHz master-clock timeline. Version 0.7.0 is described as its first playable release, showing video, sound and controller input with homebrew ROMs. The project says its low-level graphics path matches Angrylion across 164 conformance vectors, while its accuracy battery remains stubbed at 0%. Identical seeds, ROMs and input sequences are stated to produce identical framebuffer and audio output. The desktop frontend offers save states, rewind and run-ahead, disabled by default. A WebAssembly browser entry point runs a homebrew ROM and displays video on a 2D canvas; a fuller browser shell remains roadmap work. Commercial support is limited: one title can boot and execute game code but has not yet reached a rendered frame. Desktop builds are listed for Linux x64, macOS ARM64 and Windows x64. Desktop use requires a wgpu-supported GPU backend, and commercial ROMs are not included.

Visit github.com