Naninovel vs Poetix
Naninovel
naninovel.comPoetix
poetix.appSide by side
| Figure | Naninovel | Poetix |
|---|---|---|
| Price from | — | $15/mo |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Plans published | 1 | 3 |
| Spec score · Game Narrative Design Software | 7.8 (#13) | 8.6 (#3) |
| Integration | Naninovel can be used as a drop-in dialogue or cutscene system in games of other genres, as well as a standalone visual novel engine. | Pro and Studio users can use their own OpenAI key for the AI co-writer instead of Poetix credits. |
| Support | Community help is available on Discord; an active Support Plan adds priority team responses, a support bot, source repository access, and GitHub package access. | The site directs bug reports, questions and feature ideas to [email protected]. |
Plans
In their own words
Naninovel
Naninovel is a Unity extension for creating dialogue, cutscenes, and visual novels, with authoring tools for writers and a C# framework. Stories can be written in NaniScript text documents or assembled in a visual Story Editor, with branching, variables, and conditions. Built-in systems include UI, save and load, rollback, localization, auto-voicing, and dialogue triggers; features can be extended, replaced, or overridden with prefab changes or a C# API. Naninovel can run as a standalone visual novel engine or supply dialogue and cutscenes in games of other genres. A browser game demo and separate web sandbox let users try the product before purchase. It also has a VS Code extension with script editing aids. The product is paid with a free trial; its single-seat license allows use on up to two computers and includes one year of Support Plan. Unity 6.0 and 6.3 LTS with the latest patches are listed as supported; non-LTS releases are unsupported.
Poetix
Poetix is a visual, node-based editor for branching game stories. Stories are organized into beats, dialogue, choices, conditions, and consequences, making the structure visible as connected narrative elements. An AI co-writer can suggest edits, but each suggestion waits for approval before changing a story. The simulator supports starting from a chosen beat, overriding variables, and inspecting condition results during playtesting. A story version can be published as a browser-playable link. For Unity projects, Poetix exports beats, choices, and variables and supplies a runtime API with ready-made dialogue and choice interfaces. Pro and Studio users may use their own OpenAI key instead of Poetix credits. Users retain ownership of created content and may commercially use resulting products without owing Poetix royalties or fees. The free plan includes unlimited stories and scenes, up to three writers per story, unlimited readers, 50 AI credits per month, and Unity export. Pro costs $15 a month; Studio costs $39 a month and supports up to 25 collaborators on up to five upgraded stories. Poetix says it is actively in development.