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SPECIFICTION
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Nearcade vs Retrom

Nearcade

github.com

Retrom

github.com

Side by side

FigureNearcadeRetrom
Price from——
Free plan——
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
APIYes—
Self-hostedYesYes
Plans published00
Spec score · ROM Management Software7.9 (#8)7.5 (#18)
LicenseThe Nearcade repository is published under the GPL-3.0 license.The repository identifies Retrom as licensed under GPL-3.0.
PurposeNearcade is an open-source, self-hosted platform for playing local co-op games over the internet with friends.Retrom is a centralized game library management service focused on emulation, for hosting games on one device and connecting clients on other devices.
SupportThe repository links setup guides, host usage instructions, API and setup documentation, and VPS server setup instructions.The quick start directs users who need help to Retrom's Discord server.

In their own words

Nearcade

Nearcade is a free, open-source, self-hosted platform for playing local co-op games over the internet with friends. A host runs the game, while viewers join from a desktop or mobile web browser without installing a client. Streaming uses WebCodecs or WebRTC and peer-to-peer connections. Hosts can allow gamepad input, raw keyboard and mouse, or keyboard and mouse mapped to a virtual gamepad; mobile viewers get touch controls and a virtual joystick. Sessions can use private Cloudflare or Zrok tunnels, or appear in the public Nearcade Arcade lobby. Public Arcade sessions are limited to 80 minutes and require a verified tunneling provider. A host needs Node.js 18 or newer and Python 3. Linux also requires PipeWire and the uinput module, while Windows gamepad support requires ViGEmBus. Linux is listed as production-stable; Windows and macOS are experimental, and macOS lacks gamepad support. The project is published under GPL-3.0 and provides setup, usage, API, and VPS server documentation.

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Retrom

Retrom is a self-hosted game library service centered on emulation. It scans a server filesystem for games and platforms, then adds them to a library that desktop clients can use to install, uninstall, and play games. Clients are available for Windows, macOS, and Linux, with a browser client for library access from other devices. Retrom can run with a dedicated server or in standalone mode, where a client runs the server locally; other clients can connect to that standalone server only while the client remains open. It supports cloud saves for built-in and standalone emulators, syncing save data and save states to the server. Emulator profiles can be kept on the server for sharing or restoration, though clients need matching emulator and other client-specific paths to share configurations. Retrom can retrieve metadata and artwork through IGDB, its only listed metadata provider. Steam is its only supported third-party library integration and needs a Steam API key and user ID. Retrom is free under GPL-3.0. The project says it lacks specific security measures and recommends local-network use or a properly secured reverse proxy.

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