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NeoCD/SDL vs NeoGeo CD Redux

NeoCD/SDL

github.com

NeoGeo CD Redux

github.com

Side by side

FigureNeoCD/SDLNeoGeo CD Redux
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYes—
LinuxYes—
Self-hosted—Yes
Plans published11
Spec score · Neo Geo Emulators7.6 (#7)7.7 (#6)
BIOS requirementRunning the emulator requires a system ROM named neocd.bin that is 512kb and not compressed.The changelog says the BIOS must be located on the chosen media and lists /neocd/bios/NeoCD.bin and /bios/NeoCD.bin as search locations.
PurposeNeoCD/SDL is a port of the NeoCD NeoGeo CD emulator to the multiplatform SDL library.The repository describes NeoGeo CD Redux as a NeoGeo CD emulator.

Plans

NeoCD/SDL

  • FreeFree

NeoCD/SDL pricing →

NeoGeo CD Redux

  • NeoGeo CD ReduxFree

NeoGeo CD Redux pricing →

In their own words

NeoCD/SDL

NeoCD/SDL is a port of the NeoCD NeoGeo CD emulator to the SDL library. It can run many original NeoGeo CD games and is listed for Windows, Linux, BeOS, and Dreamcast; the project also lists ports for Xbox and PlayStation 2. Each of two players can use a keyboard or a separate joystick. Keyboard shortcuts control fullscreen display, video effects, frameskip, sound, screenshots, and quitting. To run the emulator, users need an uncompressed 512kb system ROM named neocd.bin. The documentation says users are not entitled to a copy of the copyrighted BIOS unless they own an original NeoGeo CD console. The emulator and its source code are free, but selling is not allowed, and the emulator cannot be provided on the same physical medium as NeoGeo game software. Source code and technical knowledge may be reused only for non-commercial purposes. Downloads include source and binary files. Windows builds require MinGW, MSYS, SDL development libraries, and NASM; Linux builds require SDL source and NASM. The program is distributed without warranty.

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NeoGeo CD Redux

NeoGeo CD Redux is an open-source NeoGeo CD emulator with build targets for Nintendo GameCube and Wii. The Wii target runs natively rather than requiring GameCube mode. It loads game media from SD cards and DVDs, with USB loading on Wii, plus FAT-formatted SD access through WKF and FAT-formatted hard-drive access through IDE-EXI. Wii controller options listed are Wii Remote, Nunchuck, Classic Controller, and GameCube controllers when the stated detection condition is met. Video output includes progressive modes and 480i, 480p, 576i, and 576p, with component-cable detection. MP3 playback from SD and DVD is documented. Save files can use SD storage or a memory card, while WKF and IDE-EXI write support was not included in the listed release. The project lists .bin/.cue, .img, and .iso images. It is free, and the latest changelog entry is unofficial version 0.1.52A.2 from July 18, 2013.

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