Skip to content
SPECIFICTION
Get listed

NESER vs Nintengo

NESER

github.com

Nintengo

github.com

Side by side

FigureNESERNintengo
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published10
Spec score · NES Emulators8.4 (#2)6.9 (#21)
DebuggingNESER documents debugger, CPU trace, breakpoint, and deterministic autorun recording and playback options.Command-line options include CPU instruction decoding, CPU profiling, memory profiling, and an HTTP service address.
LicenseNESER is licensed under the MIT License.The repository identifies its license as GPL-2.0.
PurposeNESER is a Nintendo emulation systems engine written in Rust with native desktop and browser frontends.Nintengo is an NES emulator written in Go.

Plans

NESER

  • FreeFree

NESER pricing →

Nintengo

No plans published.

Nintengo pricing →

In their own words

NESER

NESER is a free Nintendo emulation systems engine written in Rust, with desktop and browser frontends. It supports NES and Famicom variants, Game Boy and Game Boy Color, Game Boy Advance, and Super Nintendo systems. Shared platform code covers audio, video, input, save states, configuration, ROM browsing, and debugging. The native frontend supports keyboard and gamepad input, with NES-specific devices including the Zapper, SNES Mouse, Arkanoid paddle, Power Pad, and Four Score. NES users can choose shader presets such as CRT, NTSC, smooth, PAL, or none. The browser frontend accepts ROM files for the supported systems. For scripting and CI, headless mode runs a ROM and writes a PNG frame; the same ROM and frame count produce byte-identical captures across runs and builds. NES development tools include a debugger, CPU trace, breakpoints, and deterministic autorun recording and playback. A built-in open-source GBA BIOS means no external BIOS file is required. NESER is MIT-licensed and can be installed with cargo install neser or obtained as a prebuilt release.

Visit github.com

Nintengo

Nintengo is a free NES emulator written in Go. It runs .nes files directly or inside ZIP archives and supports NTSC and PAL regions. Desktop build instructions cover Mac OS X, Linux, and Windows; a WebAssembly build can run in a browser using a local web server, with Go 1.11 or higher required for WebAssembly support. Battery-backed saves use .sav files, while save states use .nst files. Two-player netplay is available through listen and connect options. The emulator can capture JPEG screenshots, record GIF video, and record WAV audio. Its controls include keyboard input, pause and stepping, reset, save and load state, and fast-forward options. Debugging features include CPU instruction decoding, CPU and memory profiling, and an HTTP service address. Listed mapper support includes NROM, MMC1, UNROM, CNROM, MMC3, ANROM, and MMC2. Audio is a work in progress, with all channels working in some capacity. The project is published under the GPL-2.0 license.

Visit github.com