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Netcode for GameObjects vs Open Match

Netcode for GameObjects

docs.unity.com

Open Match

open-match.dev

Side by side

FigureNetcode for GameObjectsOpen Match
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
API—Yes
Self-hosted—Yes
Plans published11
Spec score · Game Networking Middleware8.1 (#11)8.1 (#12)
PurposeNetcode for GameObjects is a high-level networking library for synchronizing GameObjects and world data across multiplayer sessions.Open Match is an open-source framework for building scalable, extensible game matchmakers.

Plans

Netcode for GameObjects

  • Netcode for GameObjectsFree

Netcode for GameObjects pricing →

Open Match

  • Open MatchFree

Open Match pricing →

In their own words

Netcode for GameObjects

Netcode for GameObjects is Unity’s high-level networking library for synchronizing GameObjects and world data during multiplayer sessions. Unity describes it as suited to games with smaller player counts and less complex game logic, including adding multiplayer to an existing GameObject-based single-player game. Networking can use client- or server-authoritative models. NetworkBehaviour components use NetworkVariables to synchronize state and RPCs to send messages over the network. Integrated scene management is enabled by default and synchronizes scenes across connected clients. Unity Transport is the default transport, while Unity Relay can provide Relay networking for GameObject and MonoBehaviour workflows. Unity Multiplayer Services sessions are compatible with the package, which handles gameplay state replication after players connect. The package is free, but installation requires an active Unity account with a valid license, a supported Unity version, and an existing project. Supported platforms listed include Windows, macOS, Linux, iOS, Android, XR platforms on those systems, most closed platforms, and WebGL with specified package versions. There is no matchmaking functionality; developers must use third-party services for matchmaking. A full client-side prediction and reconciliation system must also be built by the developer.

Visit docs.unity.com

Open Match

Open Match has no write-up on Specifiction yet; its figures are above.

Visit open-match.dev