Netick vs Open Match
Netick
netick.netOpen Match
open-match.devSide by side
| Figure | Netick | Open Match |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Networking Middleware | 7.9 (#17) | 8.1 (#12) |
| Integrations | The official Unity Transport integration supports UDP, WebSocket, Unity Relay, and cross-platform connectivity between WebGL and native clients. | The matchmaking guide describes integration with external game frontends, Directors, and dedicated game server allocation systems. |
| Security | The Unity Transport integration offers optional TLS encryption for WebSocket and DTLS encryption for UDP. | The documentation includes a guide for enabling TLS transport encryption. |
| Support | The documentation directs users with questions or requests to the Netick Discord community and offers custom engine integration by email. | The project lists Slack, issue filing, and a mailing list as support channels. |
Plans
In their own words
Netick
Netick is a free networking solution for building server-authoritative, state-sync multiplayer games in Unity. It uses tick-aligned simulation, snapshot interpolation, delta compression and an abstract transport layer. Client-side prediction combines prediction and reconciliation while keeping the server authoritative, and a built-in replay system can record full games. Developers can run clients and multiple servers within one Unity project and instance. Netick says it adapts to poor network conditions to maintain smooth gameplay. Interest Management and Lag Compensation are listed as Pro features; they can reduce server load and bandwidth, help prevent wallhacks, and support authoritative hit detection. LiteNetLib is the default transport. Official integrations add Unity Transport options such as UDP, WebSocket and Unity Relay, while the EOS transport provides relays, lobbies, NAT punchthrough and relay fallback. The free plan is free. Installation requires Unity Editor 2021 or later and Unity Package Manager using a Git URL. Supported platforms depend on transport.
Open Match
Open Match has no write-up on Specifiction yet; its figures are above.