NHN Cloud Log & Crash Search vs Unity
NHN Cloud Log & Crash Search
nhncloud.comUnity
unity.comSide by side
| Figure | NHN Cloud Log & Crash Search | Unity |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Plans published | 1 | 8 |
| Spec score · Game Crash Reporting Software | 7.2 (#22) | 8.7 (#11) |
| Headquarters | Seongnam-si, Gyeonggi-do, South Korea | San Francisco, California, United States |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
NHN Cloud Log & Crash Search
NHN Cloud Log & Crash Search collects and stores logs from client and server applications for viewing and searching. Logs can be sent to its collector over HTTP as JSON, including bulk delivery in JSON-array format. The Log Search API accepts Lucene queries and requires a project secret key in the request header. Searches cover logs from the previous 90 days, and each time range can span no more than 31 days. Results are returned in pages of up to 100 logs; the guide documents paging through up to 100,000 logs. HTTP ingestion requests are limited to 52 MB, while an individual JSON log can be 8 MB. Search usage consumes tokens based on duration, size, and query complexity, with replenishment over time. Source maps are supported. Platforms listed are Android, iOS, web, Windows, and API. Pricing is by custom estimate rather than a stated product price.