Ninja Ripper vs UABEA
Ninja Ripper
ninjaripper.comUABEA
github.comSide by side
| Figure | Ninja Ripper | UABEA |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Asset Extractors | 7.4 (#15) | 8.0 (#7) |
| Intended use | The official homepage says the program is intended to research game level areas behind the camera and does not pursue piracy. | The maker describes UABEA as a modding and research tool rather than an asset extraction tool. |
| Purpose | Ninja Ripper extracts 3D game geometry, models, textures, and shaders for exploration in 3D editors. | UABEA is a cross-platform Asset Bundle and Serialized File reader and writer. |
Plans
Ninja Ripper
- Support€1.10 a month
- Patreon membership5 PLN a month
- Access to the latest version€5.50 a month
In their own words
Ninja Ripper
Ninja Ripper has no write-up on Specifiction yet; its figures are above.
UABEA
UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.