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SPECIFICTION
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Ninja Ripper vs UABEA

Ninja Ripper

ninjaripper.com

UABEA

github.com

Side by side

FigureNinja RipperUABEA
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
WindowsYesYes
Linux—Yes
Plans published31
Spec score · Game Asset Extractors7.4 (#15)8.0 (#7)
Intended useThe official homepage says the program is intended to research game level areas behind the camera and does not pursue piracy.The maker describes UABEA as a modding and research tool rather than an asset extraction tool.
PurposeNinja Ripper extracts 3D game geometry, models, textures, and shaders for exploration in 3D editors.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

Ninja Ripper

  • Support€1.10 a month
  • Patreon membership5 PLN a month
  • Access to the latest version€5.50 a month

Ninja Ripper pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

Ninja Ripper

Ninja Ripper has no write-up on Specifiction yet; its figures are above.

Visit ninjaripper.com

UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

Visit github.com