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no$psx vs ScePSX

no$psx

problemkaputt.de

ScePSX

github.com

Side by side

Figureno$psxScePSX
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Android—Yes
Plans published10
Spec score · PlayStation Emulators7.7 (#10)7.3 (#13)
SupportThe maker invites bug reports and lists email and no$psx forums as contact options.The project invites users to report bugs or suggest features through GitHub Issues and to contribute through pull requests.

Plans

no$psx

  • no$psxFree

no$psx pricing →

ScePSX

No plans published.

ScePSX pricing →

In their own words

no$psx

no$psx is freeware for Windows that emulates and debugs PlayStation 1 and PSone software. It is intended to run without special video drivers, plug-ins, virtual CD-ROM drives, a system BIOS, or per-game configuration. Supported disc images include CCD+IMG, CDI, CUE+BIN, MDS+MDF, CHD, NRG, and ISO, alongside raw EXE files and ECM/CDZ decompression. Real CD-ROM drives require wnaspi32.dll, with the maker noting problems on Windows NT/2000 and later. Development tools include a disassembler, debugger, profiler, code and memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console, and PSX hardware specifications. The free BIOS clone may have compatibility issues; an original PSX-BIOS.ROM can be placed in the program folder. The maker says many games have not been tested and compatibility problems may occur. The listed v2.3 Windows 32-bit release adds pixel-accurate GPU rendering, texture/CLUT cache emulation, and timing reproduction. The plan price is free.

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ScePSX

ScePSX is a free, MIT-licensed PlayStation 1 emulator written in C#. It runs on Windows, Linux, macOS, and Android; Android requires version 5.0 or later, with 9.0 or later recommended. Users can save and load progress, manage multiple save files, use cheats, edit and search memory, and play online multiplayer. Supported game image formats include .bin/.cue, .img/.cue, .iso, and .chd. The emulator supports D2D, D3D, OpenGL, and Vulkan renderers, which can be switched dynamically. Hardware backends support output up to 4K, while the software backend offers xBR and JINC upscaling. PGXP geometry enhancement works on software and hardware backends and can be adjusted without restarting; ReShade effects work on D3D, OpenGL, and Vulkan. Controllers are described as plug-and-play, and keyboard bindings can be customized. ScePSX does not include BIOS files, so users must provide one. Optional GameDB and ControllerDB downloads are listed, and the project accepts bug reports, suggestions, and contributions through GitHub.

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