NormalMap AI vs PBRize
NormalMap AI
normalmap.aiPBRize
pbrize.comSide by side
| Figure | NormalMap AI | PBRize |
|---|---|---|
| Price from | $8.90/mo | $10/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 6 | 7 |
| Spec score · AI Texture Generators | 8.1 (#6) | 7.6 (#12) |
Plans
NormalMap AI
- FreeFree
- Lite$8.90 a month
- Credit top-up$9.90, paid once
- Pro$19.90 a month
- Premium$34.90 a month
- Annual$249.90 a year
PBRize
- FreeFree
- Small Coin Pack$9, paid once
- Basic$10 a month
- Medium Coin Pack$19, paid once
- Pro$29 a month
- Studio$59 a month
- Large Coin Pack$60, paid once
In their own words
NormalMap AI
NormalMap AI is a browser-based tool suite for generating PBR textures from images or text descriptions. Uploading an image automatically produces height, normal, roughness, metallic, ambient occlusion and ORM maps; users can adjust normal strength, blur, displacement depth and roughness, then preview the material in 3D. A separate AI generator creates textures from prompts, with daily free AI credits. The seamless texture tool blends image edges to make textures tileable. Generated maps are intended for Unity, Unreal Engine or Blender, and users can flip the green channel for DirectX or OpenGL. The free in-browser PBR tools process images client-side, while AI generation stores generated textures, prompts and usage metadata. The service says generated textures are stored in Cloudflare R2 with account-scoped access, and offers controls to access, correct or delete personal data. It runs in browsers on Android, iOS and the web, including capable mobile devices, but is optimized for desktop use. The Free plan includes local tools and daily credits; Lite costs $8.90 a month. One-time credit top-ups cost 9.90 USD and do not expire.
PBRize
PBRize is a web tool for turning reference images into PBR texture maps for material-authoring workflows. Upload a photo, generate maps with adjustable settings, then download the results or preview them on 3D geometry. The product describes ten channels, including Base Color, Normal, Roughness, Height, and ambient occlusion. Materials can be previewed in real time on spheres, planes, or custom meshes, and each map has independent controls such as intensity, contrast, and blur. A one-click seamless mode is intended to preserve detail and structure while making a texture tile. Quality generation supports up to 8K, though the free plan is capped at 1K. The free plan includes 12 monthly usage units and 1 GB storage. Paid subscriptions start at $10 a month; one-time coin packs are also listed, with coins that never expire. Integrations are listed for Blender 4.2+, Unreal Engine 5.5+ with a C++ project, and Godot 4.3+ using GDScript. Unity is marked as coming soon. The editor can be tried without signup, and no credit card is required to start.