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SPECIFICTION
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Normcore vs Renet

Normcore

normcore.io

Renet

github.com

Side by side

FigureNormcoreRenet
Price from$49/mo—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Self-hostedYes—
Plans published40
Spec score · Game Networking Middleware8.4 (#6)6.6 (#26)
ProductNormcore is a complete networking solution for Unity that scales to millions of users.Renet is a Rust server/client networking library for multiplayer games, focused on fast-paced and competitive games.

Plans

Normcore

  • PublicFree
  • Pro$49 a month
  • Unlimited$49 a month
  • Enterprise SupportPriced on request

Normcore pricing →

Renet

No plans published.

Renet pricing →

In their own words

Normcore

Normcore is a networking solution for Unity multiplayer applications. It provides networked physics, persistent spaces, voice chat and XR support, with EasySync for synchronizing properties without code; that component can also be converted to a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. For Unity WebGL builds, it supports multiplayer and voice chat through WebRTC without code modifications. The service is aimed at desktop, console, mobile, VR, AR and WebGL projects, with game servers across cloud providers that select regions based on client latency. Normcore Private offers deployment on dedicated cloud servers or on-premises hardware, with support for custom server-side C# or C++ plugins. Its Public plan is free and includes 100 room hours and 120GB of bandwidth per month. Pro costs $49 a month and includes 10,000 room hours and 3TB of bandwidth. Unlimited costs $49 a month plus usage beyond 10,000 room hours and 3TB of bandwidth.

Visit normcore.io

Renet

Renet has no write-up on Specifiction yet; its figures are above.

Visit github.com