Normcore vs Unity
Normcore
normcore.ioUnity
unity.comSide by side
| Figure | Normcore | Unity |
|---|---|---|
| Price from | $49/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 4 | 8 |
| Spec score · Game Networking Middleware | 8.4 (#6) | 8.6 (#4) |
| Spec score · Game Backend Services | 8.3 (#12) | 8.6 (#9) |
| Headquarters | Brooklyn, New York, United States | San Francisco, California, United States |
| Product | Normcore is a complete networking solution for Unity that scales to millions of users. | Unity Engine is game and app development software for creating video games and immersive experiences from CAD and 3D data. |
| Security | Normcore Private Cloud includes Cloudflare L3/L4 DDoS protection and L7 protection built into private game servers. | Unity says it regularly tests its services and securely stores and separates user assets; it also operates a responsible disclosure and bug bounty program. |
| Support | Normcore offers community support through its official Discord and enterprise support through a private Slack channel and dedicated account manager. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Normcore
- PublicFree
- Pro$49 a month
- Unlimited$49 a month
- Enterprise SupportPriced on request
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Normcore
Normcore is a networking solution for Unity multiplayer applications. It provides networked physics, persistent spaces, voice chat and XR support, with EasySync for synchronizing properties without code; that component can also be converted to a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. For Unity WebGL builds, it supports multiplayer and voice chat through WebRTC without code modifications. The service is aimed at desktop, console, mobile, VR, AR and WebGL projects, with game servers across cloud providers that select regions based on client latency. Normcore Private offers deployment on dedicated cloud servers or on-premises hardware, with support for custom server-side C# or C++ plugins. Its Public plan is free and includes 100 room hours and 120GB of bandwidth per month. Pro costs $49 a month and includes 10,000 room hours and 3TB of bandwidth. Unlimited costs $49 a month plus usage beyond 10,000 room hours and 3TB of bandwidth.