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SPECIFICTION
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Normcore vs yojimbo

Normcore

normcore.io

yojimbo

github.com

Side by side

FigureNormcoreyojimbo
Price from$49/mo—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Self-hostedYes—
Plans published40
Spec score · Game Networking Middleware8.4 (#6)5.3 (#28)

Plans

Normcore

  • PublicFree
  • Pro$49 a month
  • Unlimited$49 a month
  • Enterprise SupportPriced on request

Normcore pricing →

yojimbo

No plans published.

yojimbo pricing →

In their own words

Normcore

Normcore is a networking solution for Unity multiplayer applications. It provides networked physics, persistent spaces, voice chat and XR support, with EasySync for synchronizing properties without code; that component can also be converted to a C# RealtimeComponent. Voice over IP and audio streaming can be added to a prefab using a Unity component. For Unity WebGL builds, it supports multiplayer and voice chat through WebRTC without code modifications. The service is aimed at desktop, console, mobile, VR, AR and WebGL projects, with game servers across cloud providers that select regions based on client latency. Normcore Private offers deployment on dedicated cloud servers or on-premises hardware, with support for custom server-side C# or C++ plugins. Its Public plan is free and includes 100 room hours and 120GB of bandwidth per month. Pro costs $49 a month and includes 10,000 room hours and 3TB of bandwidth. Unlimited costs $49 a month plus usage beyond 10,000 room hours and 3TB of bandwidth.

Visit normcore.io

yojimbo

yojimbo has no write-up on Specifiction yet; its figures are above.

Visit github.com