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SPECIFICTION
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Nuendo vs SoLoud

Nuendo

steinberg.net

SoLoud

solhsa.com

Side by side

FigureNuendoSoLoud
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
Linux—Yes
Android—Yes
API—Yes
Plans published41
Spec score · Game Audio Middleware8.3 (#8)7.7 (#15)
PurposeSteinberg describes Nuendo as an audio post-production solution for film, TV, game audio, and immersive sound professionals.SoLoud is an easy-to-use, free, portable C/C++ audio engine for games.
SupportNuendo 15 is available through Steinberg's downloads page, which provides general information and installation utilities.The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries.

Plans

Nuendo

  • Nuendo 15 Full VersionPriced on request
  • Nuendo 15 CrossgradePriced on request
  • Nuendo 15 Crossgrade$799.99, paid once
  • Nuendo 15 Full version$999.99, paid once

Nuendo pricing →

SoLoud

  • SoLoudFree

SoLoud pricing →

In their own words

Nuendo

Nuendo has no write-up on Specifiction yet; its figures are above.

Visit steinberg.net

SoLoud

SoLoud is a free, portable C/C++ audio engine for games, built around a fire-and-forget playback interface. Playback handles let developers adjust volume, pan and relative speed. The engine includes multiple voices, faders, real-time filters, mixing busses, gapless looping, queued sounds and atomic operations for several sounds. It supports 3D positional audio and up to eight surround speakers.

Supported sources include several WAV variants, Ogg Vorbis, MP3, tracker formats and emulator sources. The package includes speech synthesis and an Sfxr sound-effects synthesizer. SoLoud runs on Windows, Linux, macOS, Android and the web through Emscripten, with backends including SDL/SDL2, MiniAudio, ALSA, JACK, OpenAL and WASAPI. A C API DLL provides access from environments including Python, Ruby, C#, BlitzMax and GameMaker Studio. Its ZLib/LibPNG license permits commercial use, modification and redistribution subject to attribution and source-notice conditions. The project notes limited engine integration and no artist tools.

Visit solhsa.com