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NVIDIA FrameView vs OpenVR Benchmark

NVIDIA FrameView

nvidia.com

OpenVR Benchmark

stonebrickstudios.com

Side by side

FigureNVIDIA FrameViewOpenVR Benchmark
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
Plans published12
Spec score · Game Benchmark Software7.7 (#10)7.6 (#12)
HeadquartersSanta Clara, California, United StatesBuxtehude, Germany
PurposeFrameView measures frame rates, frame times, power, and performance-per-watt on graphics cards.It benchmarks real VR performance by rendering a reproducible test inside a VR headset.

Plans

NVIDIA FrameView

  • FrameViewFree

NVIDIA FrameView pricing →

OpenVR Benchmark

  • OpenVR BenchmarkFree
  • OpenVR Benchmark Leaderboard DLC€329, paid once

OpenVR Benchmark pricing →

In their own words

NVIDIA FrameView

NVIDIA FrameView is a free Windows utility for measuring graphics performance, latency, and power use. It records frame rates, frame times, power, and performance per watt, and can capture PC latency alongside FPS without additional hardware. A configurable overlay shows live metrics, while benchmark results are saved to log files. FrameView uses PresentMon for analytics and supports single-GPU systems from NVIDIA, AMD, and Intel. Supported graphics APIs include DirectX 9–12, OpenGL, and Vulkan. It can capture Universal Windows Platform apps and applications running full-screen or windowed. Power reporting differs by manufacturer: NVIDIA GPUs provide chip and board measurements, while AMD GPUs provide chip power only. Correct AMD power measurement requires PCAT or another interposer setup. Windows 10 and later are supported. DX9 and DX10 games do not show the overlay, although their capture data is logged. NVIDIA also lists Battlefield 6 anticheat as incompatible with the overlay. The redesigned overlay requires Multi-Plane Overlay support, and presentation latency can increase when MPO is unavailable or disabled.

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OpenVR Benchmark

OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.

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