NVIDIA FrameView vs OpenVR Benchmark
NVIDIA FrameView
nvidia.comOpenVR Benchmark
stonebrickstudios.comSide by side
| Figure | NVIDIA FrameView | OpenVR Benchmark |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Benchmark Software | 7.7 (#10) | 7.6 (#12) |
| Headquarters | Santa Clara, California, United States | Buxtehude, Germany |
| Purpose | FrameView measures frame rates, frame times, power, and performance-per-watt on graphics cards. | It benchmarks real VR performance by rendering a reproducible test inside a VR headset. |
Plans
OpenVR Benchmark
- OpenVR BenchmarkFree
- OpenVR Benchmark Leaderboard DLC€329, paid once
In their own words
NVIDIA FrameView
NVIDIA FrameView is a free Windows utility for measuring graphics performance, latency, and power use. It records frame rates, frame times, power, and performance per watt, and can capture PC latency alongside FPS without additional hardware. A configurable overlay shows live metrics, while benchmark results are saved to log files. FrameView uses PresentMon for analytics and supports single-GPU systems from NVIDIA, AMD, and Intel. Supported graphics APIs include DirectX 9–12, OpenGL, and Vulkan. It can capture Universal Windows Platform apps and applications running full-screen or windowed. Power reporting differs by manufacturer: NVIDIA GPUs provide chip and board measurements, while AMD GPUs provide chip power only. Correct AMD power measurement requires PCAT or another interposer setup. Windows 10 and later are supported. DX9 and DX10 games do not show the overlay, although their capture data is logged. NVIDIA also lists Battlefield 6 anticheat as incompatible with the overlay. The redesigned overlay requires Multi-Plane Overlay support, and presentation latency can increase when MPO is unavailable or disabled.
OpenVR Benchmark
OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.