Ocelot vs SameBoy
Ocelot
github.comSameBoy
sameboy.github.ioSide by side
| Figure | Ocelot | SameBoy |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Boy Emulators | 7.5 (#12) | 7.5 (#14) |
| License | The GitHub repository identifies the project license as MIT. | The GitHub project describes SameBoy as open source and licensed under the Expat license, with an additional exception for the iOS folder. |
| Purpose | Ocelot is a .NET API gateway for microservices architectures that need a unified point of entry. | SameBoy is an open source emulator for Game Boy, Game Boy Color and Super Game Boy. |
Plans
In their own words
Ocelot
Ocelot is a free, MIT-licensed.NET API gateway for microservices that need a unified entry point. It handles HTTP and HTTPS services on platforms supported by ASP.NET Core and supports WebSocket and secure WebSocket connections. Developers install it as a NuGet package in an ASP.NET Core project, configure static or dynamic routes, and deploy the result as a self-hosted ASP.NET Core application. Gateway capabilities include caching, request aggregation, authentication, load balancing, rate limiting, logging, and request and response transformations. Documented service discovery providers include Consul, Kubernetes, Eureka, and Azure Service Fabric. Routes can use registered ASP.NET Core authentication schemes, including JWT bearer tokens, and restrict access by scopes. Documentation includes Auth0, Okta, and IdentityServer bearer-token examples. Ocelot targets.NET 8,.NET 9, and.NET 10. The listed plan costs nothing. Ocelot does not directly support GraphQL and points developers to GraphQL for.NET for integration. The repository reports no SECURITY.md file and no published security advisories.
SameBoy
SameBoy is a free, open-source emulator for Game Boy, Game Boy Color and Super Game Boy systems. Its supported machines include Game Boy Pocket and Light, Game Boy Advance and Game Boy Player in Color mode, and Super Game Boy 2. The project describes its design as focused on accuracy and says it passes multiple test ROM suites. It supports battery saves and save states that follow the BESS specification, as well as turbo, rewind, slow motion, cheats and rumble. Peripheral emulation includes local link cable, infrared, Game Boy Camera, Game Boy Printer and Workboy. Display options include scaling algorithms and filters, customizable controls and fullscreen mode; an integrated GBS player is also included. Developer tools include a disassembler, expression evaluator, breakpoints, watchpoints, call stack tracing, and memory and video RAM viewers. Builds are listed for macOS, Windows and iOS, and the project describes SDL support for other operating systems. Some features are exclusive to the macOS Cocoa frontend, while camera and printer emulation are available in Cocoa macOS and iOS frontends.