OpenAssetTools vs OpenMW-CS
OpenAssetTools
openassettools.devOpenMW-CS
openmw.orgSide by side
| Figure | OpenAssetTools | OpenMW-CS |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Modding Tools | 7.3 (#17) | 8.5 (#3) |
| License | The source code is licensed under GPLv3. | The source code is released under GNU GPL version 3; shipped fonts, shaders and other assets can have separate licenses. |
| Purpose | OpenAssetTools is a work-in-progress modding tool suite for older Call of Duty titles. | OpenMW-CS is an editor that allows users to edit or create mods or original games. |
Plans
In their own words
OpenAssetTools
OpenAssetTools has no write-up on Specifiction yet; its figures are above.
OpenMW-CS
OpenMW-CS is a free editor for making or changing mods and creating original games. Its editing tools cover files, world and mechanics data, characters, and assets, with record filters and a cell view. The editor supports plugin and script editing, mod packaging, and ESM, ESP, .omwgame, and .omwaddon formats. The project says OpenMW can run original games made with OpenMW-CS; those games do not require Morrowind. Playing Morrowind does require a legally owned copy, because OpenMW does not include its content or assets. Official releases are listed for Windows, macOS, and Linux, alongside distribution channels including Windows Chocolatey, Linux distribution repositories, and Flathub. The manual is intended as both an introduction and a reference, including for people familiar with Morrowind modding, but cautions that OpenMW-CS remains in development and the manual does not cover its shortcomings. Mods requiring MWSE, MGE XE, or MCP are incompatible because those tools modify the original Morrowind executable. The source code is released under the GNU General Public License version 3.