OpenAssetTools vs WolvenKit
OpenAssetTools
openassettools.devWolvenKit
github.comSide by side
| Figure | OpenAssetTools | WolvenKit |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 2 |
| Spec score · Game Modding Tools | 7.3 (#17) | 8.0 (#7) |
| License | The source code is licensed under GPLv3. | The source code is open source under the GPL-3.0 license. |
| Purpose | OpenAssetTools is a work-in-progress modding tool suite for older Call of Duty titles. | WolvenKit is an open-source modding tool for Cyberpunk 2077 designed to simplify and accelerate modding workflows. |
Plans
In their own words
OpenAssetTools
OpenAssetTools has no write-up on Specifiction yet; its figures are above.
WolvenKit
WolvenKit is a free, open-source modding tool focused on Cyberpunk 2077 and REDengine 4. It can browse, extract, modify and repack game files into archives for use in the game. The Asset Browser previews meshes and textures from base-game or user-generated archives. Its RTTI-based File Editor reads and saves REDengine files, handles in-place buffer data, and converts game files to human-readable JSON and back. Project Explorer organizes files and opens source assets such as blend, PSD and XCF files. Asset conversion tools cover listed texture and model formats, with Blender one-click imports for shaded Cyberpunk meshes. Stable and nightly builds come through GitHub releases. Windows 10/11 64-bit and Linux are supported, although Linux compatibility is described as unstable and not guaranteed. The latest .NET 10.0 runtime and x64 architecture are required.