OpenVR Benchmark vs WhatFPS Benchmark
OpenVR Benchmark
stonebrickstudios.comWhatFPS Benchmark
whatfps.comSide by side
| Figure | OpenVR Benchmark | WhatFPS Benchmark |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Benchmark Software | 7.6 (#12) | 7.1 (#16) |
| Purpose | It benchmarks real VR performance by rendering a reproducible test inside a VR headset. | WhatFPS is a free benchmark for gaming PCs that measures GPU, CPU, RAM and disk performance. |
Plans
OpenVR Benchmark
- OpenVR BenchmarkFree
- OpenVR Benchmark Leaderboard DLC€329, paid once
In their own words
OpenVR Benchmark
OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.
WhatFPS Benchmark
WhatFPS Benchmark is a free Windows 10/11 benchmark for gaming PCs, measuring GPU, CPU, RAM, and disk performance. Graphics tests cover DX11, DX12, DX12 Ultimate, and Vulkan. GPU workloads include three 3D scenes plus a stress test for compute, memory bandwidth, textures, and fill rate. CPU tests cover floating point, integer, SIMD/AVX, single-thread performance, cache latency, and DX11 draw calls. RAM tests measure read, write, and triad bandwidth along with DRAM latency. Disk tests measure sequential reads, 4K random IOPS, and p99 latency. Results appear on a public leaderboard with percentiles for comparing measured systems. Runs are signed in the app and checked for plausible values and replay attacks; unverified runs are excluded. The app collects hardware information and test-time clocks and temperatures, but not files, browsing history, or other processes. In-game FPS tracking is optional. Installation is only through the Microsoft Store, with automatic updates. It does not support Mac or Linux. Processors without AVX2 cannot run it, and weaker systems with integrated graphics or under 6 GB of graphics memory may freeze during 4K scenes. Scores and methodology may change during beta.