OPTPiX SpriteStudio vs SpineBones
OPTPiX SpriteStudio
webtech.co.jpSpineBones
spinebones.agara.idSide by side
| Figure | OPTPiX SpriteStudio | SpineBones |
|---|---|---|
| Price from | ¥7,791.67/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| API | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Animation Software | 8.1 (#13) | 8.2 (#10) |
| Founded | 2001 | 2020 |
| Headquarters | CRI Middleware lists its head office at 11/F, Infoss Tower, 20-1 Sakuragaoka-cho, Shibuya-ku, Tokyo, Japan. | Jembrana, Bali, Indonesia |
| Purpose | OPTPiX SpriteStudio is an animation creation tool for producing sprite animation data, from short animations to game development. | SpineBones is a 2D skeletal animation editor for building bone rigs, keying them on a timeline, and exporting animations. |
Plans
OPTPiX SpriteStudio
- Starter LicenseFree
- Professional License¥93,500 a year
- Business License¥400,000 a year
In their own words
OPTPiX SpriteStudio
OPTPiX SpriteStudio creates 2D sprite animation data for projects ranging from short animations to game development. Its mesh and bone tools support deformation, and bone influence weights can be calculated automatically. Masking can define permeable overlap areas and effects such as wipes, with adjustable position, size, and shape. A designer can produce sprite animation data alone using the tool. SpriteStudio supports readable XML and compact binary formats, as well as instance and particle effect creation. Listed engine support includes Unity, Unreal Engine 4, and Cocos2d-x; game engine players and an SDK are available free of charge. Export options include PNG, GIF, WebP, AVI, MP4, SSCE, SSAE, Cocos2d-x PLIST, and Corona SDK LUA. It runs on Windows and macOS and requires an always-on internet connection, along with listed hardware and graphics requirements. The free Starter License is limited to companies with prior-year sales under JPY 10 million and has feature restrictions and attribution requirements. The Professional License costs ¥93,500 a year. A one-month trial includes SpriteStudio Ver.7 features but not SpriteStudio 5.
SpineBones
SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.