Phluxel vs Spine
Phluxel
phluxel.comSpine
esotericsoftware.comSide by side
| Figure | Phluxel | Spine |
|---|---|---|
| Price from | Free | $70.83/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 2 | 8 |
| Spec score · 2D Game Animation Software | 7.9 (#13) | 8.1 (#10) |
| Purpose | Phluxel adds animated effects such as rain, fire, snow, water, wind and glow to pixel art using rules, then exports seamless loops. | Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games. |
Plans
Spine
- Essential$99 a month
- Professional$449 a month
- Enterprise$2,499 a year
- Education — 10 computers$850 a year
- Education — 25 computers$1,700 a year
- Education — 50 computers$2,900 a year
- Essential$69, paid once
- Professional$379, paid once
In their own words
Phluxel
Phluxel is a Windows application for adding animated effects to pixel art and exporting seamless loops. It creates rain, fire, snow, water, wind, and glow through rules written in the Phlux language, which describes how cells respond to neighbors using math, conditions, and scatter. The editor includes a cheat sheet, autocomplete, and live preview. Global rules compile to GPU shaders for real-time playback, while per-cell logic can run through a CPU interpreter. Phluxel imports PNG, JPG, BMP, animated GIF, and WebP files with smart downscaling and palette lock. Exports include GIF, PNG sequences, APNG, MP4, sprite sheets, and palette-locked files. It includes 90 starter scenes across eight groups and 128 rule templates. Free is for personal, non-commercial work; Pro grants commercial use. Free exports are watermarked and limited to a 128×128 grid, 1024px, and 300 frames. Pro costs 19.99 USD once.
Spine
Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.