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Phluxel vs SpineBones

Phluxel

phluxel.com

SpineBones

spinebones.agara.id

Side by side

FigurePhluxelSpineBones
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
API—Yes
Plans published21
Spec score · 2D Game Animation Software7.9 (#13)8.2 (#8)
ExportsExport formats include GIF, PNG sequence, APNG, MP4, sprite sheets and palette-locked exports.Exports include WebM video, transparent PNG frame sequences, and sprite sheets with atlas data.
PurposePhluxel adds animated effects such as rain, fire, snow, water, wind and glow to pixel art using rules, then exports seamless loops.SpineBones is a 2D skeletal animation editor for building bone rigs, keying them on a timeline, and exporting animations.
System requirementsMinimum requirements are a 64-bit dual-core CPU, OpenGL 3.3 GPU, 4 GB RAM and about 300 MB of disk space.The listed requirements are macOS 12 or newer and Windows 10 or newer.

Plans

Phluxel

  • FreeFree
  • Pro$19.99, paid once

Phluxel pricing →

SpineBones

  • FreeFree

SpineBones pricing →

In their own words

Phluxel

Phluxel is a Windows application for adding animated effects to pixel art and exporting seamless loops. It creates rain, fire, snow, water, wind, and glow through rules written in the Phlux language, which describes how cells respond to neighbors using math, conditions, and scatter. The editor includes a cheat sheet, autocomplete, and live preview. Global rules compile to GPU shaders for real-time playback, while per-cell logic can run through a CPU interpreter. Phluxel imports PNG, JPG, BMP, animated GIF, and WebP files with smart downscaling and palette lock. Exports include GIF, PNG sequences, APNG, MP4, sprite sheets, and palette-locked files. It includes 90 starter scenes across eight groups and 128 rule templates. Free is for personal, non-commercial work; Pro grants commercial use. Free exports are watermarked and limited to a 128×128 grid, 1024px, and 300 frames. Pro costs 19.99 USD once.

Visit phluxel.com

SpineBones

SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.

Visit spinebones.agara.id