Pixelpart vs Spine
Pixelpart
pixelpart.netSpine
esotericsoftware.comSide by side
| Figure | Pixelpart | Spine |
|---|---|---|
| Price from | Free | $70.83/mo |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 2 | 8 |
| Spec score · 2D Game Animation Software | 7.8 (#15) | 8.1 (#10) |
| Export formats | Effects can be exported as videos, sprite sheets, image sequences, and animated images. | JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas |
| Purpose | Pixelpart is an application for designing 2D and 3D visual effects for games. | Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games. |
Plans
Spine
- Essential$99 a month
- Professional$449 a month
- Enterprise$2,499 a year
- Education — 10 computers$850 a year
- Education — 25 computers$1,700 a year
- Education — 50 computers$2,900 a year
- Essential$69, paid once
- Professional$379, paid once
In their own words
Pixelpart
Pixelpart is an application for making 2D and 3D visual effects for games, with a particle-based workflow. It provides particle emitters, force fields, colliders, light sources, and group nodes, alongside keyframe animations and motion paths. Effects can be exported as videos, sprite sheets, image sequences, or animated images. Inputs and triggers allow its game-engine plugins to respond to game-state changes, and runtime plugins are listed for Unity, Godot, and GameMaker. The maker describes those plugins as free and open-source; they work with effect files from Pixelpart 1.9.x. Documented engine requirements are Unity 2021.3 or later, Godot 4.3 or later, and GameMaker 2024 or later. The application runs on Linux and Windows; its listed minimums are Ubuntu 20.04 x64 with X11 or Windows 10 x64. Plugin documentation also names macOS, iOS, Android, and Web/HTML5 runtime targets. A free Demo is available for simple effects. Professional costs $24.99, paid once purchase and includes all features, unlimited nodes and particle types, unlimited inputs and triggers, and unrestricted video and sprite export.
Spine
Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.