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Pixelpart vs SpineBones

Pixelpart

pixelpart.net

SpineBones

spinebones.agara.id

Side by side

FigurePixelpartSpineBones
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
LinuxYes—
API—Yes
Plans published21
Spec score · 2D Game Animation Software7.8 (#15)8.2 (#8)
PurposePixelpart is an application for designing 2D and 3D visual effects for games.SpineBones is a 2D skeletal animation editor for building bone rigs, keying them on a timeline, and exporting animations.

Plans

Pixelpart

  • DemoFree
  • Professional$24.99, paid once

Pixelpart pricing →

SpineBones

  • FreeFree

SpineBones pricing →

In their own words

Pixelpart

Pixelpart is an application for making 2D and 3D visual effects for games, with a particle-based workflow. It provides particle emitters, force fields, colliders, light sources, and group nodes, alongside keyframe animations and motion paths. Effects can be exported as videos, sprite sheets, image sequences, or animated images. Inputs and triggers allow its game-engine plugins to respond to game-state changes, and runtime plugins are listed for Unity, Godot, and GameMaker. The maker describes those plugins as free and open-source; they work with effect files from Pixelpart 1.9.x. Documented engine requirements are Unity 2021.3 or later, Godot 4.3 or later, and GameMaker 2024 or later. The application runs on Linux and Windows; its listed minimums are Ubuntu 20.04 x64 with X11 or Windows 10 x64. Plugin documentation also names macOS, iOS, Android, and Web/HTML5 runtime targets. A free Demo is available for simple effects. Professional costs $24.99, paid once purchase and includes all features, unlimited nodes and particle types, unlimited inputs and triggers, and unrestricted video and sprite export.

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SpineBones

SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.

Visit spinebones.agara.id