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PLITCH vs ugtrain

PLITCH

plitch.com

ugtrain

github.com

Side by side

FigurePLITCHugtrain
Price from16.66 PLN/moFree
Free planYesYes
Free trial——
Open source——
WindowsYes—
Linux—Yes
iOSYes—
AndroidYes—
Plans published41
Spec score · Game Trainers7.8 (#12)7.0 (#23)

Plans

PLITCH

  • FREEFree
  • PREMIUM — 90 days30.99 PLN a month
  • PREMIUM — 30 days36.99 PLN a month
  • PREMIUM — 365 days199.92 PLN a year

PLITCH pricing →

ugtrain

  • FreeFree

ugtrain pricing →

In their own words

PLITCH

PLITCH is a PC game trainer for customizing single-player games with mods and cheat codes. Players can activate codes with a button click to make games easier, harder, or otherwise different. The maker says the software accesses PC RAM rather than changing or damaging game files. It reports support for more than 5,800 PC games, with 10–20 new and classic games added each week, and an average of 250+ game patches covered weekly. The free plan is free and includes standard support and full access to 712 trainers. Premium features include unlimited playtime, prioritized support, a companion app, a Game Bar Overlay, game requests, and selected extras. Listed Premium prices are PLN 16.66 a year, billed zł 199.92 every 365 days; PLN 30.99 a month for 90 days; and PLN 36.99 a month for 30 days. Free iOS and Android companion apps and a Microsoft Overlay feature are also described. Premium purchases are advertised with a 14-day money-back guarantee.

Visit plitch.com

ugtrain

ugtrain is free, Linux-only command-line software for game training and memory-cheating research. It targets advanced users and has no graphical interface. Its components include a preloader, memory discovery, a memory-hacking library, and automatic adaptation to dynamic memory. Each game uses a separate exchangeable configuration file, with examples included. The project describes static-memory support for most C and C++ Linux games by bypassing protections such as ASLR, PIC, and PIE. It integrates with scanmem for memory searches and says root privileges are unnecessary. Installation documentation covers source builds and packages for Arch, Debian, openSUSE/SLES, and Ubuntu. Reported architectures include x86, x86_64, Raspberry Pi, and 32-bit, 64-bit, and s390x compilation. Dynamic-memory support does not work with WINE. The project advises against commercial closed-source, multiplayer, or online games and recommends checking each game’s EULA.

Visit github.com