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Procedural City Generator vs Voxel Plugin

Procedural City Generator

proceduralworldlab.com

Voxel Plugin

voxelplugin.com

Side by side

FigureProcedural City GeneratorVoxel Plugin
Price from$15/moFree
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Android—Yes
Plans published53
Spec score · Game Map Generators7.9 (#8)7.8 (#10)
PurposeProcedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5.Voxel Plugin is voxel technology for Unreal Engine, focused in version 2 on creating and generating interactive terrain.
SupportThe Indie license includes Standard Support, Company includes Premium Support, and Custom includes Case Basis support.The documentation directs users to Discord for support from staff and fellow users; the Pro plan lists Discord support.

Plans

Procedural City Generator

  • Indie Licence — rental$15 a month
  • Indie Licence — perpetual$185, paid once
  • Company Licence — rental$250 a year
  • Company Licence — perpetual$450, paid once
  • Custom LicencePriced on request

Procedural City Generator pricing →

Voxel Plugin

  • Voxel Plugin FreeFree
  • Voxel Plugin Pro (for budgets <$200k)$349, paid once
  • Custom LicensePriced on request

Voxel Plugin pricing →

In their own words

Procedural City Generator

Procedural City Generator has no write-up on Specifiction yet; its figures are above.

Visit proceduralworldlab.com

Voxel Plugin

Voxel Plugin is voxel technology for Unreal Engine, with version 2 focused on creating and generating interactive terrain. Worlds can be changed at runtime, and those changes are described as reversible and non-destructive. Terrain is authored with stamps that generate 2D height or 3D volume data; procedural generation is deterministic when the same seeds are used. Voxel Graphs provide node-based control over world generation, but are not included in the Free plan.

The plugin targets Nanite as its main rendering pipeline and supports tessellation and displacement there. Unreal Engine's PCG framework can query voxel terrain and metadata, and PCG graphs can call Voxel Graphs; foliage workflows use PCG rather than direct plugin handling. Voxel Plugin 2 does not support cubic terrain or static, pre-baked world generation. Its documented release targets Unreal Engine 5.6 and 5.7 and is actively being developed, with documentation warning it may be buggy. The Free plan is free; Pro costs $349, paid once and is not for project budgets over $200k.

Visit voxelplugin.com