Procedural City Generator vs WaveFunctionCollapse
Procedural City Generator
proceduralworldlab.comWaveFunctionCollapse
github.comSide by side
| Figure | Procedural City Generator | WaveFunctionCollapse |
|---|---|---|
| Price from | $15/mo | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 5 | 0 |
| Spec score · Game Map Generators | 7.9 (#8) | 7.1 (#24) |
| Founded | 2016 | 2016 |
| Integrations | The product is designed for Unreal Engine 5 and uses UE5 World Partition for managing larger worlds. | The README lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. |
| Purpose | Procedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5. | WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap. |
Plans
Procedural City Generator
- Indie Licence — rental$15 a month
- Indie Licence — perpetual$185, paid once
- Company Licence — rental$250 a year
- Company Licence — perpetual$450, paid once
- Custom LicencePriced on request
In their own words
Procedural City Generator
Procedural City Generator has no write-up on Specifiction yet; its figures are above.
WaveFunctionCollapse
WaveFunctionCollapse is a free tool for generating bitmaps from local patterns in an input image. It limits output to NxN pixel patterns found in that input, with optional rotations and reflections to expand the pattern data. During generation, it selects an unresolved region with the lowest Shannon entropy, assigns a state, and propagates the resulting constraints. The simple tiled model instead starts from tiles and adjacency data, and a symmetry system can shorten adjacency lists for symmetrical tilesets. Constraints let the method be combined with other generative algorithms or manual creation. The README describes it as suited to game level generation and pixel art, but less suited to large full-color textures. Models can work in higher dimensions, including voxel examples. The project links to an interactive browser version and lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows; listed export formats are PNG and TXT. Generation can stop at a contradiction without producing output, and the project describes determining whether a valid bitmap exists as NP-hard. The software is MIT-licensed; the image samples and tiles are not included in that license.