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Procedural City Generator vs WaveFunctionCollapse

Procedural City Generator

proceduralworldlab.com

WaveFunctionCollapse

github.com

Side by side

FigureProcedural City GeneratorWaveFunctionCollapse
Price from$15/mo—
Free plan——
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published50
Spec score · Game Map Generators7.9 (#8)7.1 (#24)
Founded20162016
IntegrationsThe product is designed for Unreal Engine 5 and uses UE5 World Partition for managing larger worlds.The README lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini.
PurposeProcedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5.WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap.

Plans

Procedural City Generator

  • Indie Licence — rental$15 a month
  • Indie Licence — perpetual$185, paid once
  • Company Licence — rental$250 a year
  • Company Licence — perpetual$450, paid once
  • Custom LicencePriced on request

Procedural City Generator pricing →

WaveFunctionCollapse

No plans published.

WaveFunctionCollapse pricing →

In their own words

Procedural City Generator

Procedural City Generator has no write-up on Specifiction yet; its figures are above.

Visit proceduralworldlab.com

WaveFunctionCollapse

WaveFunctionCollapse is a free tool for generating bitmaps from local patterns in an input image. It limits output to NxN pixel patterns found in that input, with optional rotations and reflections to expand the pattern data. During generation, it selects an unresolved region with the lowest Shannon entropy, assigns a state, and propagates the resulting constraints. The simple tiled model instead starts from tiles and adjacency data, and a symmetry system can shorten adjacency lists for symmetrical tilesets. Constraints let the method be combined with other generative algorithms or manual creation. The README describes it as suited to game level generation and pixel art, but less suited to large full-color textures. Models can work in higher dimensions, including voxel examples. The project links to an interactive browser version and lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows; listed export formats are PNG and TXT. Generation can stop at a contradiction without producing output, and the project describes determining whether a valid bitmap exists as NP-hard. The software is MIT-licensed; the image samples and tiles are not included in that license.

Visit github.com