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Procedural City Generator vs World Machine

Procedural City Generator

proceduralworldlab.com

World Machine

world-machine.com

Side by side

FigureProcedural City GeneratorWorld Machine
Price from$15/mo$119/mo
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published59
Spec score · Game Map Generators7.9 (#8)8.5 (#3)
DocumentationThe maker provides documentation covering installation, prerequisites, road and lot tools, world management, procedural buildings, troubleshooting, and a California City Kit.The vendor provides a searchable Help Center, FAQ, release notes, Lua API reference, professional addendum and community forum.
Founded20162008
HeadquartersAgoè-Zongo, Lomé, TogoSeattle, Washington, United States
SupportThe Indie license includes Standard Support, Company includes Premium Support, and Custom includes Case Basis support.Paid licenses include one year of support and free updates, and the maker offers a help center, helpdesk and community forum.

Plans

Procedural City Generator

  • Indie Licence — rental$15 a month
  • Indie Licence — perpetual$185, paid once
  • Company Licence — rental$250 a year
  • Company Licence — perpetual$450, paid once
  • Custom LicencePriced on request

Procedural City Generator pricing →

World Machine

  • Indie$119 a month
  • Professional$299 a month
  • Studio Site$1,999 a month
  • BasicFree
  • BasicFree
  • Indie$119, paid once
  • Indie to Professional upgrade$180, paid once
  • Professional$299, paid once
  • Studio Site$1,999, paid once

World Machine pricing →

In their own words

Procedural City Generator

Procedural City Generator has no write-up on Specifiction yet; its figures are above.

Visit proceduralworldlab.com

World Machine

World Machine is procedural 3D terrain-generation software for artists creating realistic or stylized landscapes, including game, film, and visualization work. Its node graph offers more than 100 devices for terrain, erosion, rivers, masks, materials, and outputs. Simulations cover flow-based and thermal erosion, snow accumulation, river channels, lakes, and coastal erosion; Dragontail Peak adds terrain with overhangs, cliff faces, and caves. Exports include heightfields, meshes, masks, and PBR textures in standard formats, with listed file types including RAW, EXR, TIFF, PNG, TER, OBJ, glTF, and GLB. Compatible tools named by the maker include Unreal Engine, Unity, Godot, Blender, Maya, and Cinema 4D. Professional and higher editions support tiled builds for worlds larger than memory and can resume builds after interruption. The free Basic edition has the Indie toolset but caps each output asset at 1025×1025 pixels and is limited to non-commercial use. Paid plans are Indie at $119 a month, Professional at $299 a month, and Studio Site at $1,999 a month. It runs on Linux, macOS, and Windows.

Visit world-machine.com