Procedural City Generator vs worldGen
Procedural City Generator
proceduralworldlab.comworldGen
github.comSide by side
| Figure | Procedural City Generator | worldGen |
|---|---|---|
| Price from | $15/mo | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 5 | 0 |
| Spec score · Game Map Generators | 7.9 (#8) | 6.6 (#26) |
| Purpose | Procedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5. | worldGen is a procedural world map generator written in Go that creates worlds from an integer seed. |
Plans
Procedural City Generator
- Indie Licence — rental$15 a month
- Indie Licence — perpetual$185, paid once
- Company Licence — rental$250 a year
- Company Licence — perpetual$450, paid once
- Custom LicencePriced on request
In their own words
Procedural City Generator
Procedural City Generator has no write-up on Specifiction yet; its figures are above.
worldGen
worldGen is a free, open-source procedural generator for two-dimensional maps built from an integer seed. It creates continents, oceans, rivers, forests, swamps, beaches, cliffs, settlements, and roads. Terrain begins with multifractal noise and simulated raindrop erosion, while rain-shadow modeling affects climate across mountain ranges. Elevation, moisture, and temperature produce thirteen biomes. Reusing a seed generates the same world, making results repeatable. The interactive viewer supports panning, zooming, tile details, step-by-step generation visualization, and screenshot export. World state can be saved in TOML, and a world blob can be exported as a .bin file. Display and generation parameters are adjustable in config.toml, with additional settings in world/config.go. worldGen is a Go desktop application using Ebiten and requires Go 1.21 or later plus desktop OpenGL support. It runs on Linux, macOS, and Windows under the MIT license. The roadmap lists urban layouts, more plant and biome variety, waterfalls, cliffs, and artificial life.