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ProceduralCity vs World Machine

ProceduralCity

proceduralcity.com

World Machine

world-machine.com

Side by side

FigureProceduralCityWorld Machine
Price from$5/mo$119/mo
Free plan—Yes
Free trial——
Open source——
WebYes—
Windows—Yes
macOS—Yes
Linux—Yes
Plans published49
Spec score · Game Map Generators7.3 (#20)8.5 (#3)
AudienceThe site identifies game developers, VFX artists, and hobbyist world builders as intended users.The maker describes the product as focused on digital terrain tools for artists and highlights game, film and visualization pipelines.
PrivacyThe privacy policy says the service collects account details, usage data, and generator parameters or resulting city data that may be stored temporarily or for a limited period.The privacy policy says terrain files and project contents are not collected; pseudonymous telemetry can be disabled, and crash reports are sent only with the user's choice.
SupportThe site directs users to its Discord community for help and feedback.Paid licenses include one year of support and free updates, and the maker offers a help center, helpdesk and community forum.

Plans

ProceduralCity

  • Monthly Supporter$5 a month
  • Architect$19 a month
  • Urbanist$29 a month
  • Visionary$49 a month

ProceduralCity pricing →

World Machine

  • Indie$119 a month
  • Professional$299 a month
  • Studio Site$1,999 a month
  • BasicFree
  • BasicFree
  • Indie$119, paid once
  • Indie to Professional upgrade$180, paid once
  • Professional$299, paid once
  • Studio Site$1,999, paid once

World Machine pricing →

In their own words

ProceduralCity

ProceduralCity has no write-up on Specifiction yet; its figures are above.

Visit proceduralcity.com

World Machine

World Machine is procedural 3D terrain-generation software for artists creating realistic or stylized landscapes, including game, film, and visualization work. Its node graph offers more than 100 devices for terrain, erosion, rivers, masks, materials, and outputs. Simulations cover flow-based and thermal erosion, snow accumulation, river channels, lakes, and coastal erosion; Dragontail Peak adds terrain with overhangs, cliff faces, and caves. Exports include heightfields, meshes, masks, and PBR textures in standard formats, with listed file types including RAW, EXR, TIFF, PNG, TER, OBJ, glTF, and GLB. Compatible tools named by the maker include Unreal Engine, Unity, Godot, Blender, Maya, and Cinema 4D. Professional and higher editions support tiled builds for worlds larger than memory and can resume builds after interruption. The free Basic edition has the Indie toolset but caps each output asset at 1025×1025 pixels and is limited to non-commercial use. Paid plans are Indie at $119 a month, Professional at $299 a month, and Studio Site at $1,999 a month. It runs on Linux, macOS, and Windows.

Visit world-machine.com