ProceduralCity vs World Machine
ProceduralCity
proceduralcity.comWorld Machine
world-machine.comSide by side
| Figure | ProceduralCity | World Machine |
|---|---|---|
| Price from | $5/mo | $119/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 4 | 9 |
| Spec score · Game Map Generators | 7.3 (#20) | 8.5 (#3) |
| Audience | The site identifies game developers, VFX artists, and hobbyist world builders as intended users. | The maker describes the product as focused on digital terrain tools for artists and highlights game, film and visualization pipelines. |
| Privacy | The privacy policy says the service collects account details, usage data, and generator parameters or resulting city data that may be stored temporarily or for a limited period. | The privacy policy says terrain files and project contents are not collected; pseudonymous telemetry can be disabled, and crash reports are sent only with the user's choice. |
| Support | The site directs users to its Discord community for help and feedback. | Paid licenses include one year of support and free updates, and the maker offers a help center, helpdesk and community forum. |
Plans
ProceduralCity
- Monthly Supporter$5 a month
- Architect$19 a month
- Urbanist$29 a month
- Visionary$49 a month
World Machine
- Indie$119 a month
- Professional$299 a month
- Studio Site$1,999 a month
- BasicFree
- BasicFree
- Indie$119, paid once
- Indie to Professional upgrade$180, paid once
- Professional$299, paid once
- Studio Site$1,999, paid once
In their own words
ProceduralCity
ProceduralCity has no write-up on Specifiction yet; its figures are above.
World Machine
World Machine is procedural 3D terrain-generation software for artists creating realistic or stylized landscapes, including game, film, and visualization work. Its node graph offers more than 100 devices for terrain, erosion, rivers, masks, materials, and outputs. Simulations cover flow-based and thermal erosion, snow accumulation, river channels, lakes, and coastal erosion; Dragontail Peak adds terrain with overhangs, cliff faces, and caves. Exports include heightfields, meshes, masks, and PBR textures in standard formats, with listed file types including RAW, EXR, TIFF, PNG, TER, OBJ, glTF, and GLB. Compatible tools named by the maker include Unreal Engine, Unity, Godot, Blender, Maya, and Cinema 4D. Professional and higher editions support tiled builds for worlds larger than memory and can resume builds after interruption. The free Basic edition has the Indie toolset but caps each output asset at 1025×1025 pixels and is limited to non-commercial use. Paid plans are Indie at $119 a month, Professional at $299 a month, and Studio Site at $1,999 a month. It runs on Linux, macOS, and Windows.