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Razer Game Clips vs Wisp

Razer Game Clips

razer.com

Wisp

github.com

Side by side

FigureRazer Game ClipsWisp
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
iOSYes—
AndroidYes—
APIYes—
Plans published21
Spec score · Game recording software8.7 (#5)8.2 (#12)
Clip libraryCaptured clips are available in a Game Clips library for viewing and sharing.The clip browser displays duration, file size, and thumbnails, and supports playback, renaming, deletion, search, and sorting.
Instant replayYesYes
Recording modesmulti-modemulti-mode
Supported platformsWindows 10 and Windows 11 (64-bit)Windows 10 and Windows 11
System requirementsThe current Cortex installer supports Windows 10 64-bit and Windows 11, and requires signing in with a Razer ID.Wisp runs on Windows 10 version 2004 (build 19041) or newer.

Plans

Razer Game Clips

  • FreeFree
  • Razer Game ClipsFree

Razer Game Clips pricing →

Wisp

  • WispFree

Wisp pricing →

In their own words

Razer Game Clips

Razer Game Clips is a gameplay recording feature in Razer Cortex for capturing and viewing highlights. It supports manual clipping with a hotkey and automatic highlight detection for selected titles, and saves gameplay moments in HD. Clips can be watched on a PC, synced to cloud storage at no extra cost, kept in a game clips library and shared to social platforms. The feature supports instant replay and multi-mode recording. Razer says background recording has minimal system impact alongside Cortex performance boosting. Listed supported games include Battlefield 6, Overwatch, Counter-Strike 2, DOTA 2, VALORANT, League of Legends, Delta Force and Street Fighter 6. The supported operating systems are Windows 10 (64-bit) and Windows 11. Game Clips is free. To enable capture, users need to download Razer Cortex and sign in with or create a Razer ID. The maker’s headquarters are listed in Irvine, California, and Singapore, and its founding year is 2005.

Visit razer.com

Wisp

Wisp is free Windows software for recording game clips from a rolling screen-and-audio buffer. It can buffer continuously or while a game runs, then save the recent footage in under a second after a hotkey press. Pressing the hotkey again while a clip is fresh chains another segment and marks the join. Kill detection uses official local APIs for League of Legends and CS2, with experimental on-screen detection for Valorant and Overwatch 2. Capture uses Windows Graphics Capture, with Desktop Duplication and GDI fallbacks, and hardware encoding on NVIDIA, AMD, and Intel GPUs. System audio and microphone input can be mixed independently, while Discord and similar voice chat can be isolated to another track. An optional voice trigger runs a bundled speech model locally without internet access. The browser shows thumbnails, duration, and file size, and supports playback, search, sorting, renaming, and deletion. Plugins can add themes, overlays, markers, export layers, and actions.

Visit github.com