Reactional Engine vs Unity
Reactional Engine
reactionalmusic.comUnity
unity.comSide by side
| Figure | Reactional Engine | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Plans published | 2 | 8 |
| Spec score · Game Audio Middleware | 7.8 (#14) | 8.6 (#2) |
| API | The page gives examples for transport controls, setting musical parameters, triggering stingers, and receiving bar, beat, and note callbacks. | Unity Cloud Services APIs provide low-level API access to Unity Cloud Services, and the UGS CLI automates dashboard and administrative operations. |
| Headquarters | Stockholm, Sweden | San Francisco, California, United States |
| Integrations | Unity and Unreal are available now, Godot is listed as coming soon, and Wwise and FMOD integrations are described on the engine page. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Support | The engine page links to integration support and documentation; the pricing table lists Forum + Discord for Free and dedicated contact for Studio. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Reactional Engine
Reactional Engine is a framework for generating music note by note in games and changing it as gameplay unfolds. It uses virtual instruments rather than loop-based systems, with controls for key, scale, tempo, and instrumentation. The engine can interpolate, modulate, improvise, and randomize musical elements. It can analyze commercial tracks for tempo and harmony to synchronize generated music and support transitions between generated and commercial material. Unity and Unreal Engine integrations are available; Wwise and FMOD integrations are described, while Godot is listed as coming soon. Runtime targets include Windows, macOS, Linux, iOS, Android, WebGL, PlayStation 4/5, Xbox, and Nintendo Switch. API examples cover transport controls, musical settings, stinger triggers, and callbacks for bars, beats, and notes. Windows and macOS binaries are available through the Reactional Platform. Developers can test any track for free and pay on release. Commercial music licensing is described with worldwide perpetual rights, and interactive themes start at $75 per track. Pricing is on request for Studio; Free access is listed at free.