ReARM vs ScePSX
ReARM
rearmhq.comScePSX
github.comSide by side
| Figure | ReARM | ScePSX |
|---|---|---|
| Price from | $75/mo | — |
| Free plan | Yes | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Android | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 4 | 0 |
| Spec score · PlayStation Emulators | 8.0 (#5) | 7.3 (#13) |
Plans
ReARM
- ReARM CEFree
- ReARM Pro - Enterprise$75 a month
- ReARM Pro - Starter$195 a month
- ReARM Pro - Standard$1,350 a month
In their own words
ReARM
ReARM is a release governance platform for organizing software composition, security findings, approvals, and evidence around what ships. It versions SBOMs and XBOMs by product, component, and release, with dependency comparisons across versions and search across a portfolio. Releases can retain HBOMs, VEX, VDR, BOV, SARIF, signatures, attestations, and build metadata for 10+ years. Reliza BEAR adds supplier, copyright, and license metadata to SBOMs. ReARM gathers vulnerabilities, weaknesses, policy violations, and license violations from Dependency-Track and other tools for triage and audit. Release policies can check releases automatically and support manual or automated approvals, recording approver identity, timestamp, and an evidence snapshot in an immutable audit trail. It connects with tools including GitHub Actions, GitLab, Azure DevOps, Jenkins, Slack, Microsoft Teams, Microsoft Sentinel, and Dependency-Track. ReARM Community Edition is self-hosted under AGPL 3.0 and can store and version BOMs without Dependency-Track; vulnerability scanning and policy findings require Dependency-Track or imported VDR files. External deployments require TLS. A free plan is available; paid plans start at $195/mo, and a 60-day trial is listed.
ScePSX
ScePSX is a free, MIT-licensed PlayStation 1 emulator written in C#. It runs on Windows, Linux, macOS, and Android; Android requires version 5.0 or later, with 9.0 or later recommended. Users can save and load progress, manage multiple save files, use cheats, edit and search memory, and play online multiplayer. Supported game image formats include .bin/.cue, .img/.cue, .iso, and .chd. The emulator supports D2D, D3D, OpenGL, and Vulkan renderers, which can be switched dynamically. Hardware backends support output up to 4K, while the software backend offers xBR and JINC upscaling. PGXP geometry enhancement works on software and hardware backends and can be adjusted without restarting; ReShade effects work on D3D, OpenGL, and Vulkan. Controllers are described as plug-and-play, and keyboard bindings can be customized. ScePSX does not include BIOS files, so users must provide one. Optional GameDB and ControllerDB downloads are listed, and the project accepts bug reports, suggestions, and contributions through GitHub.