Rival Gaming vs ugtrain
Rival Gaming
rivalgaming.comugtrain
github.comSide by side
| Figure | Rival Gaming | ugtrain |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Trainers | 8.1 (#7) | 7.0 (#23) |
| What it does | Rival Gaming combines a gaming community, game library, guides, forums, and PC game trainers. | ugtrain is a free, universal game trainer for the command line and a Linux game cheating research project. |
Plans
In their own words
Rival Gaming
Rival Gaming is a game trainer platform that combines cheats with a gaming community. Its site lists trainers for 57+ games and advertises 956 cheats. On Windows, the trainer offers real memory injection, automatic game detection, freeze loop technology, global hotkeys, a built-in memory scanner, and automatic updates. Supported games can be launched from Steam, Epic, or other places where you play. The Windows app requires 64-bit Windows 10 or later, 4 GB RAM, 200 MB of free disk space, and internet access for activation; administrator rights may be needed. The macOS app provides the game library and guides, but memory training is unavailable there. The trainer runs locally and contacts Rival Gaming servers for authentication and cheat-table downloads. Rival Gaming says it is intended for single-player and offline use; cheating in online multiplayer can lead to a game ban. Free, Pro, and Ultimate plans are listed at free, with some benefits earned through XP.
ugtrain
ugtrain is free, Linux-only command-line software for game training and memory-cheating research. It targets advanced users and has no graphical interface. Its components include a preloader, memory discovery, a memory-hacking library, and automatic adaptation to dynamic memory. Each game uses a separate exchangeable configuration file, with examples included. The project describes static-memory support for most C and C++ Linux games by bypassing protections such as ASLR, PIC, and PIE. It integrates with scanmem for memory searches and says root privileges are unnecessary. Installation documentation covers source builds and packages for Arch, Debian, openSUSE/SLES, and Ubuntu. Reported architectures include x86, x86_64, Raspberry Pi, and 32-bit, 64-bit, and s390x compilation. Dynamic-memory support does not work with WINE. The project advises against commercial closed-source, multiplayer, or online games and recommends checking each game’s EULA.