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SPECIFICTION
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RomForge vs WolvenKit

RomForge

github.com

WolvenKit

github.com

Side by side

FigureRomForgeWolvenKit
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
macOSYes—
LinuxYesYes
Self-hosted—Yes
Plans published12
Spec score · ROM Management Software7.7 (#11)8.0 (#6)
LicenseThe project is released under the MIT license.The source code is open source under the GPL-3.0 license.
PurposeRomForge is a cross-platform ROM management tool for the OfflineList DAT ecosystem.WolvenKit is an open-source modding tool for Cyberpunk 2077 designed to simplify and accelerate modding workflows.

Plans

RomForge

  • MIT licensed softwareFree

RomForge pricing →

WolvenKit

  • FreeFree
  • WolvenKitFree

WolvenKit pricing →

In their own words

RomForge

RomForge is free, open-source desktop software for managing ROM collections in the OfflineList DAT ecosystem. It scans ROM folders and matches files to DAT entries using CRC32, then reports statuses such as Verified, Missing, Incorrectly Named, Wrong Archive Type and Untrimmed. Users can rename ROMs to DAT-expected filenames, re-archive between ZIP and 7z, and remove GBA or NDS padding. The application supports multiple DAT files and can update them from configured URLs. Its cache re-hashes only files that changed, while game-list status persists across restarts. RomForge is a modern rewrite of OfflineList and remains compatible with community DAT files. It reads OfflineList XML DAT files, which users supply, but does not currently read the No-Intro/Logiqx format. Supported systems are macOS on Apple Silicon and Intel, Windows x64 and Linux x64. The macOS app is signed and notarized; Windows downloads are ZIP archives and Linux downloads are TAR.GZ archives. The project uses the MIT license.

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WolvenKit

WolvenKit is a free, open-source modding tool focused on Cyberpunk 2077 and REDengine 4. It can browse, extract, modify and repack game files into archives for use in the game. The Asset Browser previews meshes and textures from base-game or user-generated archives. Its RTTI-based File Editor reads and saves REDengine files, handles in-place buffer data, and converts game files to human-readable JSON and back. Project Explorer organizes files and opens source assets such as blend, PSD and XCF files. Asset conversion tools cover listed texture and model formats, with Blender one-click imports for shaded Cyberpunk meshes. Stable and nightly builds come through GitHub releases. Windows 10/11 64-bit and Linux are supported, although Linux compatibility is described as unstable and not guaranteed. The latest .NET 10.0 runtime and x64 architecture are required.

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