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SPECIFICTION
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Rusted PackFile Manager vs UABEA

Rusted PackFile Manager

github.com

UABEA

github.com

Side by side

FigureRusted PackFile ManagerUABEA
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
LinuxYesYes
APIYes—
Self-hostedYes—
Plans published11
Spec score · Game Asset Extractors8.4 (#3)8.0 (#7)
PurposeRusted PackFile Manager is a Rust and Qt6 reimplementation of PackFile Manager for modding Total War games.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

Rusted PackFile Manager

  • MIT LicenseFree

Rusted PackFile Manager pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

Rusted PackFile Manager

Rusted PackFile Manager (RPFM) opens, inspects, edits and saves PackFiles for Total War games from Empire onward, including Pharaoh, Warhammer 3, Troy, Three Kingdoms, Attila and Rome 2. Its pack editor handles multiple archives and supports bulk file additions, extraction, renaming, duplication and deletion. Editors cover database tables, localisation, scripts, animations, models and other listed game formats. The DB editor offers schema-aware lookups, sorting, filtering and TSV import and export; localisation data can also be exchanged through TSV. Global search and replace spans packs, vanilla data and parent mods, and diagnostics flag issues including invalid references, missing localisation, portrait variants and animation gaps. Per-game MyMod workspaces include asset folders, templates, import and export, and one-click installation to a game's data folder. Translation tools connect mod translations with the Total War Translation Hub. A headless server provides a documented WebSocket protocol and an MCP endpoint with more than 150 tools, prompts and resources. RPFM is free under the MIT License; listed platforms are API, Linux, self-hosted and Windows.

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UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

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