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Sample Dicer vs SampleX V3

Sample Dicer

sampledicer.pro

SampleX V3

beatskillz.com

Side by side

FigureSample DicerSampleX V3
Price fromFree—
Free planYes—
Free trial—Yes
Open source——
WindowsYesYes
macOSYesYes
Plans published11
Spec score · Sampler Software7.3 (#19)7.8 (#11)
SupportThe maker invites questions, feedback and licensing inquiries and offers donations to fund features and maintenance.BeatSkillz directs customers to email [email protected] for product help.
System requirementsThe maker lists macOS 26.0 or later and Windows 10 or 11 on a 64-bit system with a VST3-compatible host.Mac requires macOS Mojave or later, a 64-bit AU, VST3, or AAX host, Apple Silicon or Intel i5+, 2 GB RAM, and 300 MB disk space; Windows requires Windows 10 or later, a 64-bit VST3 or AAX host, Intel i5 or AMD equivalent, 2 GB RAM, and 300 MB disk space.
Use casesThe maker lists game development, film, video and podcasts, music production, sound design, live performance, rapid prototyping and sample-library creation as use cases.The maker describes using it on drums and loops, vocals and melodic parts, and the master bus.

Plans

Sample Dicer

  • Free indie useFree

Sample Dicer pricing →

SampleX V3

  • SampleX V3$69, paid once

SampleX V3 pricing →

In their own words

Sample Dicer

Sample Dicer is a four-layer one-shot sampler that turns raw audio into playable sounds that evolve. Each drag-and-drop layer has waveform, volume, pitch, start, shift, and fade controls. Users can randomize samples and parameters together or separately, lock layers, and use Back to restore the previous roll. Performance tools include per-trigger evolution, Round Robin, Burst repeat, chromatic key tracking, and up to 16 voices. The interface provides twenty colour themes, scalable presets, and an optional Glitch Mode that changes sound and visuals. It is available as AU and VST3 plug-ins and as a standalone application. The maker describes the AU version for Logic Pro and other AU hosts. Listed uses include music production, sound design, live performance, sample-library creation, rapid prototyping, game development, film, video, and podcasts. The free indie-use plan costs nothing, subject to company revenue below USD 1,000,000 and project production and development budget below USD 250,000. Eligible users can publish and monetize music, games, films, and sound effects without royalties or attribution.

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SampleX V3

SampleX V3 has no write-up on Specifiction yet; its figures are above.

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