Satisfactory Mod Loader vs xNVSE
Satisfactory Mod Loader
github.comxNVSE
github.comSide by side
| Figure | Satisfactory Mod Loader | xNVSE |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Mod Loaders | 8.2 (#4) | 6.4 (#24) |
| Installation | The project’s release instructions say to install SML through Satisfactory Mod Manager rather than manually. | The project instructs users to copy the DLL and EXE files into the Fallout: New Vegas game directory, not the Data folder. |
| Purpose | Satisfactory Mod Loader is an unofficial tool for loading mods in Satisfactory. | xNVSE expands the engine and scripting capabilities of Fallout: New Vegas. |
| Support | The project points users to its Discord server to discuss SML and Satisfactory modding. | The project directs users to its Discord server for support and GitHub issues for bug reports and other problems. |
Plans
In their own words
Satisfactory Mod Loader
Satisfactory Mod Loader is an unofficial tool for loading mods in Satisfactory. It provides a framework to help mods work with game systems and with one another, along with helper features for mod developers. Mods can be written in Unreal Blueprint or C++, and community libraries also support JSON files. The Satisfactory Mod Manager installs the loader, mods, and dependencies, and connects to the Satisfactory Mod Repository; the project recommends using the manager rather than installing SML manually. The repository says uploaded content is checked for malware before approval for download. SML is designed with multiplayer support in mind, and its developer says it makes no connections to external networks. The project also says uninstalling the loader will not cause loss of items or progression. No required dependencies are listed. The project includes source code, an ExampleMod demonstrating utilities, editor utilities, and the Unreal project used for mod development. Windows clients and servers are supported; Linux support is listed for servers, while Linux client support is marked N/A. Controller support is untested. The project displays a GPL-3.0 license and directs users to Discord for discussion.