ServerCore vs VulkanMod
ServerCore
github.comVulkanMod
github.comSide by side
| Figure | ServerCore | VulkanMod |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 0 | 2 |
| Spec score · Minecraft Performance Mods | 6.7 (#11) | 8.0 (#4) |
| License | Modrinth lists ServerCore as MIT licensed, while the repository states that some files using patches are GPL-3.0 and all other files are MIT licensed. | The repository contains the GNU Lesser General Public License version 3, and Modrinth identifies the project as LGPL-3.0-only. |
| Loaders | The project lists Fabric, Forge and NeoForge as supported platforms. | The distribution pages list Fabric and Quilt compatibility, while the installation guide specifically requires Fabric. |
| Purpose | ServerCore is a Minecraft mod that aims to optimize the Minecraft server. | VulkanMod replaces Minecraft’s default OpenGL renderer with a Vulkan based voxel rendering engine intended to improve performance and add features. |
| Support | The project README links to a Discord server, and Modrinth links to GitHub issue reporting. | Support is routed through the GitHub issue tracker, with requests expected to include launcher details, logs, crash reports, reproduction steps and installed-mod lists. |
Plans
In their own words
ServerCore
ServerCore is a free, self-hosted Minecraft mod focused on server performance and lag-spike reduction. It runs on dedicated servers and in singleplayer, with Modrinth compatibility for Fabric, Forge, and NeoForge. Entity Activation Range reduces the entities processed by the server. Dynamic checks can adjust chunk-tick distance, view distance, simulation distance, and mobcaps according to tick time and configuration. Administrators can set spawn rates and mobcaps per spawn group, with optional rules for reinforcements, spawners, and nether-portal random ticks. Breeding Caps limit same-type breeding within a radius, while chunk-ticking-distance narrows the range for mob spawning and random ticks. Commands include reload, settings, status, mobcaps, and statistics. Configuration files are config.yml and optimizations.yml in config/servercore. Changes that alter vanilla behavior are disabled by default.
VulkanMod
VulkanMod is a free Minecraft client mod that replaces the default OpenGL renderer with a Vulkan-based engine intended to improve performance. Its listed optimizations cover terrain rendering, chunk building and entities, alongside reduced CPU and GPU overhead. It also supports native Wayland on Linux and windowed fullscreen mode. Installation requires Fabric, followed by placing VulkanMod.jar in the .minecraft/mods folder, and a GPU with at least Vulkan 1.2 support. The project lists Minecraft versions 1.21.3, 1.21.4, 1.21.5, 1.21.10 and 1.21.11. Shader support is not available, and there is no estimated release date; the README points users to Beryl for shaders. Mods that use OpenGL calls are unsupported, including Sodium, Iris Shaders, Create and Distant Horizons. Release 0.6.0 notes a terrain-rendering improvement when backface culling is enabled, an update checker, and fixes for alpha cutout sampling and a memory leak.