Surface Labs vs TextureLab
Surface Labs
surfacelabs.appTextureLab
texturelab.ioSide by side
| Figure | Surface Labs | TextureLab |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 2 | 1 |
| Spec score · 3D Texturing Software | 8.4 (#4) | 7.6 (#21) |
| Spec score · Game Texture Software | 8.4 (#9) | 7.6 (#24) |
| Rendering | It uses a native Rust engine, and the maker says most nodes render in under 2 ms. | Materials default to a metallic Physically Based Rendering workflow. |
Plans
In their own words
Surface Labs
Surface Labs is a node-based application for building procedural textures and materials by connecting operations in a graph. Its node library includes generators, filters, blends, transforms, normals, channel operations, and math nodes. A GLSL editor supports custom nodes that compile to the native Rust engine; the maker says most nodes render in under 2 ms. Desktop authoring supports up to 8192 × 8192 in 32-bit float, while iPadOS and Android are capped at 4096 × 4096. A headless command-line tool can evaluate graphs and export textures for batch work and CI. The built-in MCP server lets compatible assistants inspect and edit projects, render nodes, and export textures. It is opt-in, binds to loopback, requires a generated token, and rejects non-local Origins, but file arguments can access files available to the user account rather than staying within a project directory. A portable project file bundles materials, subgraphs, images, fonts, a preview model, and export settings. Surface Labs is free while in early access; its iPad build is distributed through TestFlight, where builds expire on the usual 90-day cycle.
TextureLab
TextureLab is a free, open-source tool for creating tileable, physically based textures. Its node-based workflow previews each stage, and shapes, noises, and filters are seamless by default. Procedural textures can be designed once and used at any resolution. Almost all nodes are built for GPU operation. Materials default to a metallic Physically Based Rendering workflow, and textures can be exported directly to Unity materials. TextureLab runs on Windows, macOS, and Linux. The download page lists version 0.4.0 beta, released August 23, 2026, alongside source builds and itch.io downloads. The project remains under heavy development, with contributions invited through GitHub and communities on Discord and itch.io. The listed plan is free at free, and there is no separate free trial.