TerreSculptor vs WaveFunctionCollapse
TerreSculptor
demenzunmedia.comWaveFunctionCollapse
github.comSide by side
| Figure | TerreSculptor | WaveFunctionCollapse |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Game Map Generators | 7.7 (#11) | 7.1 (#24) |
| Founded | 2010 | 2016 |
| Integrations | The feature list names direct game engine support for CryEngine 3, Godot, Strike Engine, Unity, and Unreal Engine 2 through 5. | The README lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. |
| Platforms | The maker says TerreSculptor is available for Windows only; it reports testing it on Mac using Parallels Desktop with a Windows virtual machine. | The project can be built from source with .NET Core for Windows, Linux, or macOS, and the README links to a browser version. |
| Purpose | TerreSculptor is terrain software for creating and editing heightmaps, weightmaps, splatmaps, masks, digital elevation models, and more. | WaveFunctionCollapse generates bitmaps that are locally similar to an input bitmap. |
Plans
In their own words
TerreSculptor
TerreSculptor has no write-up on Specifiction yet; its figures are above.
WaveFunctionCollapse
WaveFunctionCollapse is a free tool for generating bitmaps from local patterns in an input image. It limits output to NxN pixel patterns found in that input, with optional rotations and reflections to expand the pattern data. During generation, it selects an unresolved region with the lowest Shannon entropy, assigns a state, and propagates the resulting constraints. The simple tiled model instead starts from tiles and adjacency data, and a symmetry system can shorten adjacency lists for symmetrical tilesets. Constraints let the method be combined with other generative algorithms or manual creation. The README describes it as suited to game level generation and pixel art, but less suited to large full-color textures. Models can work in higher dimensions, including voxel examples. The project links to an interactive browser version and lists adaptations for Unity, Unreal Engine 5, Godot 4, and Houdini. It supports Linux, macOS, web, and Windows; listed export formats are PNG and TXT. Generation can stop at a contradiction without producing output, and the project describes determining whether a valid bitmap exists as NP-hard. The software is MIT-licensed; the image samples and tiles are not included in that license.