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SPECIFICTION
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TextureLab vs ZBrush

TextureLab

texturelab.io

ZBrush

maxon.net

Side by side

FigureTextureLabZBrush
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
WindowsYesYes
macOSYesYes
LinuxYes—
iOS—Yes
API—Yes
Plans published17
Spec score · Game Texture Software7.6 (#24)8.5 (#7)
RenderingMaterials default to a metallic Physically Based Rendering workflow.Desktop includes advanced BPR rendering, render passes, raytraced ambient occlusion and a ZBrush-to-KeyShot bridge.

Plans

TextureLab

  • TextureLabFree

TextureLab pricing →

ZBrush

  • ZBrush for iPad Free PlanFree
  • ZBrush for iPad SubscriptionPrice not published
  • ZBrush for iPad SubscriptionPriced on request
  • ZBrush DesktopPrice not published
  • ZBrush DesktopPriced on request
  • ZBrush for iPad$33.25 a month
  • ZBrush$399 a year

ZBrush pricing →

In their own words

TextureLab

TextureLab is a free, open-source tool for creating tileable, physically based textures. Its node-based workflow previews each stage, and shapes, noises, and filters are seamless by default. Procedural textures can be designed once and used at any resolution. Almost all nodes are built for GPU operation. Materials default to a metallic Physically Based Rendering workflow, and textures can be exported directly to Unity materials. TextureLab runs on Windows, macOS, and Linux. The download page lists version 0.4.0 beta, released August 23, 2026, alongside source builds and itch.io downloads. The project remains under heavy development, with contributions invited through GitHub and communities on Discord and itch.io. The listed plan is free at free, and there is no separate free trial.

Visit texturelab.io

ZBrush

ZBrush is a 3D sculpting and modeling application with desktop and iPad offerings. Its listed tools include sculpting, parametric modeling, animation, rendering and 3D print export. Desktop is listed for Windows and macOS, while a separate supported-platform list also includes Linux. The desktop plan includes ZBrush for iPad and advanced sculpting, modeling, rendering and export tools. Rendering is described as hybrid, with GPU and animation rendering and denoising. Listed workload areas include CPU and GPU rendering, ray tracing, shader execution and geometry processing. Other listed capabilities include rotoscoping, 3D camera tracking, custom test profiles and CLI or automation support. The listed result export formats are none documented, and results are not saved as a file. Headquarters are listed as both Bad Homburg vor der Höhe and Friedrichsdorf, Germany; the maker is listed as founded in 1986.

Visit maxon.net